Motion-Matching Parkour Controller View on Asset Store (opens in new tab)

Package details

Latest version
0.1.4
Last updated
First released
Unity version
2022.3.34 or later
Package size
18.5 MB
Files
53
Favorites
144
Views in the past week
37

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Motion-Matching Parkour Controller

by Threepeat Games (opens in new tab)

4.6 / 5 · 11 ratings

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1 star 1

This parkour controller allows you to achieve the AAA-level parkour vaults, mantles, and jumping in your project without the learning curve.

Price $45.00

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Price history

Last 6 months

USD
Price history for Motion-Matching Parkour Controller, 6 months Current $45.00; lowest $45.00; highest $45.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Motion-Matching Parkour Controller screenshot 1

Motion-Matching Parkour Controller screenshot 1

About this asset

This asset requires Motion Matching for Unity (MxM), our Motion-Matching Locomotion Controller (MMLC), and our Parkour Animations Set and can't work without them.

** While ALL features shown in the demo or listed in this description are complete and functional, this asset is still in Beta as it is in early and active development and all planned features have not been implemented. If you wish to participate in the roadmap and discuss/request features, the link to our Discord is at the bottom of this description**

The Motion-Matching Parkour Controller (MMPC) is an MMLC plugin that adds AAA-quality parkour mechanics to our Motion-Matching Locomotion Controller (MMLC). It is currently in BETA.

Current Features:

  • Completely automatic parkourable surface detection based on colliders. No modifications to environment should be required in most cases.
  • Seamless integration into MMLC
  • 3 height variations of Vaults (from waist high to overhead fence clears)
  • 3 height variations of Mantles (from waist high to overhead platform climbs)
  • Landing Variations

From the publisher's Asset Store listing.

Technical details

Q: Why so many requirements/dependencies?

A: Two reasons, driven by our focus is on creating the highest quality game mechanics and adding capabilities to the Unity Asset Store that weren't previously available. The first reason is that many of the building blocks (for example, MxM) for a subset of the features needed already exist on the store and are already widely owned. The second reason, and the reason driving why this asset requires two of our other assets, is that we're trying to take the most modular approach to releasing our products. Because of this, instead of releasing a single all-encompassing controller (at a high price) that would surely contain many features, animations, and mechanics that any given project or developer wouldn't need (and yet would have to pay for), we're releasing our animations and specific-mechanic controllers separately to ensure you can purchase only the components you want.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.34f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.