Lightweight Advanced FPS Movement View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2022.3.22 or later
Package size
423 KB
Files
20
Favorites
45
Views in the past week
11

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$4.99 on

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Lightweight Advanced FPS Movement

by peterkcodes (opens in new tab)

4.2 / 5 · 6 ratings

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The Lightweight Advanced FPS Movement controller gives your project a robust and highly customisable first person controller, featuring various complex movement and parkour-like mechanics.

Discount -75% Previous price $20.00 Price $4.99

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Price history

Last 6 months

USD
Price history for Lightweight Advanced FPS Movement, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Lightweight Advanced FPS Movement screenshot 1

Lightweight Advanced FPS Movement screenshot 1

About this asset

The Lightweight Advanced FPS Movement controller is ideal for first-person games of all kinds, with a host of movement options to suit all genres:

  • Sprinting
  • Wallrunning
  • Walljumping
  • Mantling
  • Stamina system encouraging interesting movement by rewarding walljumps and mantles with a stamina boost
  • Dynamic impulse forces, allowing you to create knockback, explosions, and more
  • Visual effects to emphasise speed, built on events to make it easy to plug your own system into the controller.

The player movement script has a plethora of useful values exposed to the inspector to give developers the power to customise movement to suit their game perfectly, with easy-to-understand and fully commented code so you can get even further customisation by editing the movement script to fit your project.

The package was built with two priorities: giving players a sense of absolute control over their movement, and a convincing sense of momentum.

Includes a demo scene showcasing all the features.

From the publisher's Asset Store listing.

Technical details

The package is built on Unity's Character Controller component and will not work as a Rigidbody controller natively.

The demo uses Unity's old input system, however the movement script itself has methods allowing you to use any input system, including Unity's new input system or a third party system.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.22f1 Compatible Compatible Compatible Compatible

The demo uses URP materials and particle systems, but this can be changed to fit other SRPs by chaging the material shader.

As listed on the Asset Store.