Save for Unity Expert View on Asset Store (opens in new tab)

Package details

Latest version
1.1.3
Last updated
First released
Unity version
2022.3.15 or later
Package size
831 KB
Files
44
Favorites
4
Views in the past week
8

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$85.00 on

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Save for Unity Expert

by SteveSmith.Software (opens in new tab)

1 rating, too few to average

  • Price drop

Save for Unity is a modular serialization system which can save and load almost any data used by a Unity project. Choose the entry level and add-on modules that suit you and your project.

Discount -18% Previous price $170.00 Price $140.00

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Price history

Last 6 months

USD
Price history for Save for Unity Expert, 6 months Current $140.00; lowest $140.00; highest $140.00 in this period. $0 $100 $200 Jun Jul Aug Sep Oct Nov Version 1.1.3 released 6 Sep 2026 v1.1.3

Asset preview

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Save for Unity Expert screenshot 1

Save for Unity Expert screenshot 1

About this asset

Saving and Loading data should be easy and simple, fast, safe and secure, often it is not!

Whatever you need to save call Save.method() and let our custom binary serializer do the rest. No setup, no fuss. Bringing it back is as simple as Load.method() We have done the hard work so you don't have to.

Our simple to use API let's you save what you want in just 2 lines of code and if you don't want to code we supply No Code options for Saving and Loading.

Want to save your procedurally generated world? No problem, we save both values and references so nothing gets lost.

GameObjects, Components, Monobehaviours, Primitives, Structs, Classes, .Net Collections, Key Value pairs, we have it covered. See technical details for more information.

Save for Unity Core is not included in this edition and must be installed seperately. This can be done after purchase at a reduced cost.

Easy. Fast. Efficient. Secure.

Synchronous or Asynchronous saving and loading, compression by default, bring your own encryption if required

Our modular add-on system means you only have the overhead for the things your project needs. Need more? Add a module. Need less? Delete a module, it's that simple.

The ONLY Complete Save and Load Data System on the market

Despite the claims of others no one comes close to serializing the range of data types supported by the Save for Unity system. More Primitives and C# objects. More .Net Collections. More than 200 Unity objects. All 'out of the box'.

Because WE do NOT rely solely on Reflection for serialization (unlike other well known save/load systems), we will always be the Ultimate Solution for saving and loading your data in terms of ease of use, speed, file size and coverage.

Why Binary Serialization matters to YOU?

String based serializers (JSON, XML, YAML etc) are slow and create large data files with lots of garbage to be collected. Binary serializers however create small data files faster with little or no garbage collection. Smaller data files mean less system IO which translates into faster save and load times. Binary deserialization means no string parsing increasing speed whilst decreasing overhead. See our performance comparison tests here

Optimization Built in

Here at SteveSmith.Software we care about YOUR project performance. Our unique optimization utility will remove the usage of Reflection during serialization (improving save and load times by over 20%) and remove any unused code (reducing build times and the load time of your finished game)

Want to know more?

Read the Documentation | Discord | Email | Website

SteveSmith.Software offers multiple solutions for your data requirements. See our product comparison chart, above, to decide which one best fits you and your project.

From the publisher's Asset Store listing.

Technical details

This Expert asset enhances all of the functionality of Save for Unity Core, which needs to be purchased seperately (see above) with the following add-on modules

Monobehaviour

Graphics

Physics

Audio

Events

UI

Animation

Navigation

See documentation for a complete list.

NOTE: This asset is distributed as Plugin dll's. Only example source code is provided.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.0f1 Compatible Compatible Compatible Compatible
6000.5.4f1 Compatible Compatible Compatible Compatible
6000.0.51f1 Compatible Compatible Compatible Compatible
2023.2.20f1 Compatible Compatible Compatible Compatible
2022.3.15f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.