Terrain Foliage Painter – Lightweight, High-Density Grass for Terrain Systems
This pack is built for one job: to help you paint lush, natural-looking grass across your Unity terrains quickly and efficiently. With 26 visually distinct grass prefabs all sharing a single, optimized base mesh, you get maximum visual variety with minimal performance cost.
🌱 What‘s Inside
- 26 Grass Prefabs – each with unique textures (color, dry, flowering, etc.), but all share the same simple, low‑poly mesh for optimal batching and performance.
- Designed for Terrain Painting – add them to your Unity Terrain’s detail system and paint large areas in minutes.
- Universal Style – suitable for meadows, forests, plains, or any natural environment.
⚙️ Technical Specifications
- 1 Shared Base Mesh – all 26 variants use the same geometry, enabling efficient GPU batching
- LODs Included – smooth transitions at distance
- Texture Maps: Base Color, Normal (optional), Opacity where needed
- Texture Sizes: 512-1024, optimized for high‑density placement
- Pipeline Support: URP / HDRP / Built-in (separate material sets included)
✨ Why Choose This Pack
- Built for Scale
The shared-mesh design means you can paint tens of thousands of grass blades without worrying about draw calls. Ideal for open worlds or performance‑sensitive projects. - Visual Variety Without Bloat
26 unique looks from a single mesh—different colors, opacities, and subtle variations give you natural diversity while keeping the asset count lean. - Terrain‑First Workflow
Every prefab is ready to plug directly into Unity’s terrain detail system. No extra setup, no complex shaders—just paint and go.
Perfect for:
- Open world fields and plains
- Mobile and performance‑critical projects
- Quick terrain prototyping and final builds alike
Asset List:
LODs:3
textures :64
Texture Sizes: 512-1024
Materials:30
Triangles:96(LOD0)-48(LOD1)-24(LOD2)-Cull