Terrain Foliage Painter Pack

Terrain Foliage Painter – Lightweight, High-Density Grass for Terrain Systems

This pack is built for one job: to help you paint lush, natural-looking grass across your Unity terrains quickly and efficiently. With 26 visually distinct grass prefabs all sharing a single, optimized base mesh, you get maximum visual variety with minimal performance cost.

🌱 What‘s Inside

  • 26 Grass Prefabs – each with unique textures (color, dry, flowering, etc.), but all share the same simple, low‑poly mesh for optimal batching and performance.
  • Designed for Terrain Painting – add them to your Unity Terrain’s detail system and paint large areas in minutes.
  • Universal Style – suitable for meadows, forests, plains, or any natural environment.

⚙️ Technical Specifications

  • 1 Shared Base Mesh – all 26 variants use the same geometry, enabling efficient GPU batching
  • LODs Included – smooth transitions at distance
  • Texture Maps: Base Color, Normal (optional), Opacity where needed
  • Texture Sizes: 512-1024, optimized for high‑density placement
  • Pipeline Support: URP / HDRP / Built-in (separate material sets included)

✨ Why Choose This Pack

  1. Built for Scale
    The shared-mesh design means you can paint tens of thousands of grass blades without worrying about draw calls. Ideal for open worlds or performance‑sensitive projects.
  2. Visual Variety Without Bloat
    26 unique looks from a single mesh—different colors, opacities, and subtle variations give you natural diversity while keeping the asset count lean.
  3. Terrain‑First Workflow
    Every prefab is ready to plug directly into Unity’s terrain detail system. No extra setup, no complex shaders—just paint and go.

Perfect for:

  • Open world fields and plains
  • Mobile and performance‑critical projects
  • Quick terrain prototyping and final builds alike

Asset List:

LODs:3

textures :64

Texture Sizes: 512-1024

Materials:30

Triangles:96(LOD0)-48(LOD1)-24(LOD2)-Cull