Minimum Unity Version 2021.2 +


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Property Engine is a generic component you can attach to a GameObject to manipulate any variable of any component or material you want. All directly from the inspector and without writing a single line of code. The fully modular architecture ensures simple and efficient use, saving you tons of time and frustration.



HIGHLIGHTS


Powerful

  • Modify Components, Materials, Post Processing Volumes and Cinemachine.
  • Animate, update, connect... Implement any feature you want.
  • The advanced search algorithm uncovers even nested properties and fields.
  • Additionally, it detects methods with up to 2 parameters. This allows for example to update a float parameter in the Animator.

💎 Comprehensive

  • Chain an unlimited amount of actions to set, update, animate and connect the properties directly from within the Engine.
  • Growing library of helpful value selections, overwrite capabilities, modifiers, events, conditions and more.
  • Integrations for Unity features that have their own component system (Cinemachine, Built-in/URP/HDRP Post Processing).
  • Includes a "HUB" system. Create unique components and execute them from anywhere using an advanced Start/Stop/Interruption system. Very helpful for things like camera-shakes or animating post processing effects.

🌝 Intuitive

  • Minimalistic and modular design as many calculations are handled under the hood by the Editor. You only add what you need, ensuring great oversight and maximum control.

Performant

  • Desktop, console, mobile and VR friendly - Trimmed for maximum performance and minimal overhead.

Easy to Use

  • Helpful tooltips.
  • Up-to-date online documentation.
  • Tutorial videos.
  • Demo scene.
  • No coding required (A helpful API is included as a plus).

Lightweight

  • About 1MB total file size for your version control (excl. demo-scene).

Active Support

  • Discord, Email

🧾 Full Source Code included

  • Clean, modular, extensible.