Minimum Unity Version 2021.2 +
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Property Engine is a generic component you can attach to a GameObject to manipulate any variable of any component or material you want. All directly from the inspector and without writing a single line of code. The fully modular architecture ensures simple and efficient use, saving you tons of time and frustration.
HIGHLIGHTS
⭐ Powerful
- Modify Components, Materials, Post Processing Volumes and Cinemachine.
- Animate, update, connect... Implement any feature you want.
- The advanced search algorithm uncovers even nested properties and fields.
- Additionally, it detects methods with up to 2 parameters. This allows for example to update a float parameter in the Animator.
💎 Comprehensive
- Chain an unlimited amount of actions to set, update, animate and connect the properties directly from within the Engine.
- Growing library of helpful value selections, overwrite capabilities, modifiers, events, conditions and more.
- Integrations for Unity features that have their own component system (Cinemachine, Built-in/URP/HDRP Post Processing).
- Includes a "HUB" system. Create unique components and execute them from anywhere using an advanced Start/Stop/Interruption system. Very helpful for things like camera-shakes or animating post processing effects.
🌝 Intuitive
- Minimalistic and modular design as many calculations are handled under the hood by the Editor. You only add what you need, ensuring great oversight and maximum control.
✈ Performant
- Desktop, console, mobile and VR friendly - Trimmed for maximum performance and minimal overhead.
✅ Easy to Use
- Helpful tooltips.
- Up-to-date online documentation.
- Tutorial videos.
- Demo scene.
- No coding required (A helpful API is included as a plus).
☑ Lightweight
- About 1MB total file size for your version control (excl. demo-scene).
☝ Active Support
🧾 Full Source Code included
- Clean, modular, extensible.