Aim Assist 2D View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2020.3.20 or later
Package size
4.9 MB
Files
177
Favorites
5
Views in the past week
7

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$10.99 on

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Aim Assist 2D

by Agoston_R (opens in new tab)

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Take your 2D shooter's experience to the next level by enabling the player with assisted aim for a more fluid experience and better game flow on hard to aim devices.

Discount -8% Previous price $12.00 Price $10.99

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Price history

Last 6 months

USD
Price history for Aim Assist 2D, 6 months Current $10.99; lowest $10.99; highest $10.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Aim Assist 2D screenshot 1

Aim Assist 2D screenshot 1

About this asset

Need high end aim assist for your 3D shooter? Check out Aim Assist Pro!

Have a cool fast paced platformer but aiming is too complicated for your target audience? Check out Aim Assist 2D, made for platformers to take your players' experience to the next level.

Unsure if this is for you? Check out the public docs or the demo video.

All aim assists are customizable to suit your project's needs.

It uses 2D physics.

If you have any questions, don't hesitate to contact me at [email protected].

From the publisher's Asset Store listing.

Technical details

The production part of the package consists of C# scripts only. 

It calculated rotations and downscales look input so that aiming is easier / automated. Works with Unity's 2D physics and is customizable so that you can tailor the aim assists to your project's needs

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.28f1 Compatible Compatible Compatible
2022.3.47f1 Compatible Compatible Compatible
2021.3.11f1 Compatible Compatible Compatible
2020.3.20f1 Compatible Compatible Compatible

The asset is C# scripts, so they should work with any input method, device or render pipeline.

The demo scenes need cinemachine and unity's new input system. these should download automatically (these are not needed for the asset itself, as mentioned before). The demo scenes use the built-in pipeline.

As listed on the Asset Store.