Active Ragdoll Creator - Universal Character View on Asset Store (opens in new tab)

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Latest version
3.0.0
Last updated
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Unity version
6000.3.4 or later
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6.7 MB
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Active Ragdoll Creator - Universal Character

by Qsama (opens in new tab)

4.0 / 5 · 4 ratings

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Active Ragdoll Creator combines animation with physical humanoid characters. Automate setup, build reusable IK attacks, grab objects, and add balance, falls, and recovery to your Unity project.

Price $28.50

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Price history

Last 6 months

USD
Price history for Active Ragdoll Creator - Universal Character, 6 months Current $28.50; lowest $28.50; highest $28.50 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 2.0.1 released 21 Aug 2026 v2.0.1 Version 2.1.0 released 27 Aug 2026 Version 3.0.0 released 16 Sep 2026 v3.0.0

Asset preview

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Active Ragdoll Creator - Universal Character screenshot 1

Active Ragdoll Creator - Universal Character screenshot 1

About this asset

Bring physical reactions into your character gameplay with Active Ragdoll Creator (ARC), a customizable active ragdoll toolkit for Unity Humanoid characters.

ARC combines an animated skeleton with a physical body driven by Rigidbodies and ConfigurableJoints. Characters follow authored animation while responding to collisions, impacts, held objects, and external forces. Integrated movement, grounding, self-balancing, directional stumbles, falling, and get-up systems provide a foundation for interactive character gameplay.

The configuration tools generate the character hierarchy, map Humanoid bones, create reusable joint profiles, fit colliders, and connect the core managers. Scene view adjustment tools let you refine the generated setup for your character’s proportions.

Create attacks through editable pose frames with hand, foot, chest, head, and hip channels. Adjust targets, hints, timing, interpolation, and blending, then save motions as reusable ScriptableObjects. Scale-aware retargeting lets you share motions across mapped Humanoid characters or create independent character-specific variations.

The grab system supports physical object and character interactions with adjustable grip softness. Included weapon, health, damage, and combat AI examples demonstrate how to connect ARC to gameplay through public commands and events.

ARC suits action games, physics combat, brawlers, sandbox interactions, and playful character experiences. Use your own Humanoid models and compatible Animator controllers, and customize collider shapes, masses, joint limits, drive strength, movement, balance, grip behavior, and attack motions.

Editable C# scripts, configured sample characters, demonstration scenes, and setup guides are included.

From the publisher's Asset Store listing.

Technical details

  • Active ragdoll runtime: Animator-driven physical pose following using Unity Rigidbodies and ConfigurableJoints.
  • Automatic character setup: Generates separate controller, animated, and physical hierarchies and maps 15 core Humanoid bones.
  • Collider fitting: Mesh-driven box, capsule, and sphere sizing with anatomical fallbacks, configurable padding, and ground-aligned foot boxes.
  • Reusable configuration: ScriptableObject profiles for colliders, mass, joint limits, drives, movement, and Animator parameter mappings.
  • Manual adjustment tools: Scene view collider editing, profile refresh, Undo support, and setup validation.
  • Movement and grounding: Walking, running, turning, jumping, slope support, ground adhesion, and physical restraint feedback.
  • Balance and recovery: Upright assistance, directional stumbles, impact reactions, uncontrolled ragdoll states, and face-up/face-down get-up transitions.
  • Character-size scaling: Scale-aware balance distances and reusable attack target reconstruction.
  • IK attack authoring: Hand and foot targets with elbow/knee hints, plus chest, head, and hip channels.
  • Attack motion editing: Add, duplicate, delete, and mirror pose frames; configure holds, transitions, interpolation, and blend weights.
  • Reusable attack library: Motion ScriptableObjects with Humanoid retargeting and independent-copy workflows.
  • Physical grabbing: Independent hands, procedural upper-body aiming, compliant joints, self-grab filtering, and airborne interaction handling.
  • Combat integration examples: Physical weapons, configurable damage and impulse, hit-window filtering, health, factions, target selection, weapon retrieval, and recovery behavior.
  • Public integration API: Movement, attack, grab, recovery, and physics-wake commands with gameplay events.
  • Optional physics LOD: Full, Reduced, and Kinematic Follower modes with distance hysteresis and interaction-triggered wake.
  • Performance tools: Repeatable multi-character benchmarks, CSV export, profiler markers, and a physics LOD smoke test.
  • Render pipeline materials: Automatic demo material synchronization for Built-in and URP; manual conversion for HDRP and custom SRPs.
  • Included content: Configured sample characters, interaction and combat scenes, a sword prefab, editable C# source, and focused documentation.
  • Requirements: Unity 6000.3 or newer, Animation Rigging, and valid Humanoid mappings for automatic setup. Reference project versions: Unity 6000.3.4f1 and Animation Rigging 1.4.1.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.4f1 Compatible Compatible Compatible Compatible

The Active Ragdoll Configurator is built and tested for Unity 2020.3 LTS and all subsequent versions including Unity 2021.x, 2022.x, 2023.x, and Unity 6 (2024.x). The tool uses standard Unity APIs that are stable across versions.

As listed on the Asset Store.