Active Ragdoll Configurator - Automated Physics-Based Character Setup
Streamline your active ragdoll workflow with this powerful Editor tool that automates the complex setup process for humanoid characters. No more manual collider sizing or tedious joint configuration!
What It Does: Automatically detects bones, generates joint configurations, intelligently sizes colliders, and configures physics parameters - all with a few clicks. Choose between Simple (fast, anatomical proportions) or Advanced (mesh-geometry analysis) auto-sizing methods for perfect collider fit.
Key Features:
Suitable For:
Compatibility:✓ All render pipelines (Built-in, URP, HDRP, Custom SRP) ✓ Unity 2020.3 LTS and newer ✓ All platforms ✓ Works with Mixamo, Ready Player Me, and Asset Store characters
What's Customizable: Everything! Edit collider types (Box/Sphere/Capsule), sizes, masses, joint limits, drive forces, and physics materials through easy-to-use ScriptableObject configurations. The tool generates the foundation - you control the details.
Perfect For: Developers who want professional ragdoll setups without spending hours on manual configuration. From indie games to AAA productions, this tool saves time while maintaining full creative control.