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Package details
- Latest version
- 2.7.1
- Last updated
- First released
- Unity version
- 2021.3.11 or later
- Package size
- 89.9 MB
- Files
- 154
- Favorites
- 127
- Views in the past week
- 37
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- Lowest recorded
- Free on
Keywords
TrueTrace - Realtime Pathtracing for Archviz and More
A high performance global illumination pathtracing renderer built in unity for others to use with full support for rendering complex scenes
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Last 6 months
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TrueTrace - Realtime Pathtracing for Archviz and More screenshot 1
About this asset
Built from the ground up for others to use, this is a renderer that uses pathtracing to create realistic images. I have tried to design this to be customizable and easy to use.
This is still heavily WIP, thus I highly encourage you to tell me about any ideas, issues, possible improvements, and things you wish were supported/changed.
Also highly reccomend you check out my small discord for links to everything and how to contact me(about anything): https://discord.gg/4Yh7AZuhcD
Please consider becomming a supporter on patreon, as while my goal is to make this easily available to everyone and free, it takes a lot of time and effort to continue to work on this that I could be spending on something else(link in discord)
Demo: https://drive.google.com/file/d/14v4RdvXi7jA6rLJgQOBo2lRWjBKkFYCj/view
Most images were rendered by Yanus
Forum: https://forum.unity.com/threads/truetrace-released.1398313/
From the publisher's Asset Store listing.
Technical details
Features:
- High Performance Compute Shader based path tracing
- Compressed Wide Bounding Volume Hierarchy for High Performance Software RT(When RT Cores are disabled)
- Hardware RT Support for modern cards
- Full Disney BSDF for materials
- Full support for complex emissive meshes
- Runtime transform, add, and removal of objects
- Runtime modifiable materials
- ASVGF for realtime denoising
- OIDN for offline denoising
- PBR Texture Support
- Next Event Estimation with Multiple Importance Sampling
- Spherical Gaussian Light Tree or PBRT Light BVH for Next Event Estimation
- Support for all default unity lights(Using Next Event Estimation)
- Bloom, Depth of Field, AutoExposure, TAA, Tonemapping
- Precomputed Multiple Atmospheric Scattering for the sky
- Object Instancing
- ReSTIR GI
- Simple upscaling ability
- Supports Built-in, HDRP, and URP
- Full skinned mesh support
- Supports deformable standard meshes
- Supports unity heightmap terrain and heightmap trees
- Enironment Map Importance Sampling
- Radiance Cache for Fast Indirect Lighting
- Material Preset System
- Efficient Panorama Rendering
- IES for spotlights
- True Bindless texturing(Thanks to Meetem)
- Convolution Bloom(Not mine)
- Vulkan and Metal support(Your mileage may vary)
- Mesh slicing using SDFs(Does not modify meshes, for rendering cuts only, like cross-sections)
- Lambert or EON(default) diffuse models
- Full Multiscatter Fog(Not realtime)
- Orthographic Camera Support
- Photon Mapping for fast(but not realtime) caustics
- Animatable Material Properties
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.11f1 | Compatible | Compatible | Compatible |
Requires Unity 2021+
As listed on the Asset Store.