TrueTrace - Realtime Pathtracing for Archviz and More View on Asset Store (opens in new tab)

Package details

Latest version
2.7.1
Last updated
First released
Unity version
2021.3.11 or later
Package size
89.9 MB
Files
154
Favorites
127
Views in the past week
37

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TrueTrace - Realtime Pathtracing for Archviz and More

by Pjbomb2 (opens in new tab)

5.0 / 5 · 5 ratings

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A high performance global illumination pathtracing renderer built in unity for others to use with full support for rendering complex scenes

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for TrueTrace - Realtime Pathtracing for Archviz and More, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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TrueTrace - Realtime Pathtracing for Archviz and More screenshot 1

TrueTrace - Realtime Pathtracing for Archviz and More screenshot 1

About this asset

Built from the ground up for others to use, this is a renderer that uses pathtracing to create realistic images. I have tried to design this to be customizable and easy to use.

This is still heavily WIP, thus I highly encourage you to tell me about any ideas, issues, possible improvements, and things you wish were supported/changed.

Also highly reccomend you check out my small discord for links to everything and how to contact me(about anything): https://discord.gg/4Yh7AZuhcD

Please consider becomming a supporter on patreon, as while my goal is to make this easily available to everyone and free, it takes a lot of time and effort to continue to work on this that I could be spending on something else(link in discord)

Demo: https://drive.google.com/file/d/14v4RdvXi7jA6rLJgQOBo2lRWjBKkFYCj/view

Most images were rendered by Yanus

Forum: https://forum.unity.com/threads/truetrace-released.1398313/

From the publisher's Asset Store listing.

Technical details

Features:

  • High Performance Compute Shader based path tracing
  • Compressed Wide Bounding Volume Hierarchy for High Performance Software RT(When RT Cores are disabled)
  • Hardware RT Support for modern cards
  • Full Disney BSDF for materials
  • Full support for complex emissive meshes
  • Runtime transform, add, and removal of objects
  • Runtime modifiable materials
  • ASVGF for realtime denoising
  • OIDN for offline denoising
  • PBR Texture Support
  • Next Event Estimation with Multiple Importance Sampling
  • Spherical Gaussian Light Tree or PBRT Light BVH for Next Event Estimation
  • Support for all default unity lights(Using Next Event Estimation)
  • Bloom, Depth of Field, AutoExposure, TAA, Tonemapping
  • Precomputed Multiple Atmospheric Scattering for the sky
  • Object Instancing
  • ReSTIR GI
  • Simple upscaling ability
  • Supports Built-in, HDRP, and URP
  • Full skinned mesh support
  • Supports deformable standard meshes
  • Supports unity heightmap terrain and heightmap trees
  • Enironment Map Importance Sampling
  • Radiance Cache for Fast Indirect Lighting
  • Material Preset System
  • Efficient Panorama Rendering
  • IES for spotlights
  • True Bindless texturing(Thanks to Meetem)
  • Convolution Bloom(Not mine)
  • Vulkan and Metal support(Your mileage may vary)
  • Mesh slicing using SDFs(Does not modify meshes, for rendering cuts only, like cross-sections)
  • Lambert or EON(default) diffuse models
  • Full Multiscatter Fog(Not realtime)
  • Orthographic Camera Support
  • Photon Mapping for fast(but not realtime) caustics
  • Animatable Material Properties

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.11f1 Compatible Compatible Compatible

Requires Unity 2021+

As listed on the Asset Store.