Magica Cloth 2 OFFICIAL SALE

★ What is MagicaCloth2 ? ★

MagicaCloth2 is a cloth simulation system that can be used with both Transform and Mesh.

With this asset you can swing anything on your character!

It works fast with Unity's DOTS (Data-Oriented Technology Stack).

It doesn't affect the rendering pipeline at all and doesn't require any special shaders.


It became Version2 by adding improvements from the previous Ver1.x.

System optimization integrates all components into one, eliminating the need for that cumbersome pre-build (Create button).

New collision features such as edge collision, backstop, and self-collision are also added.

However, it is not compatible with Ver1.x.


★ Features ★

  • Unity DOTS (Data-Oriented Technology Stack) for fast cloth-simulation
  • Works on all platforms except WebGL and VisionOS
  • Available for both Transform and Mesh
  • Achieve 2.5D behavior that combines 2D-like movement while maintaining physically realistic movement
  • Available in all BuildRP/URP/HDRP render pipelines
  • No dedicated shaders required
  • Easy and intuitive interface for quick setup
  • Time manipulation such as slow and stop
  • Point / Edge based collision
  • Self-collision and mutual collision
  • Penetration measure (Backstop by normal line)
  • Normal adjustment function
  • Full support for run-time builds
  • Supports uniform scaling
  • Only one axis of XYZ supports negative scale
  • With full source code

Required ★

Unity2022.3.0 higher

Burst 1.8.1 or higher

Collections 1.4.0 or higher

* The Burst and Collections packages are installed automatically.


MagicaCloth2 v2.18.2 and later require Unity 2022.3.0f1 or newer due to changes in the Unity Asset Store submission requirements.

Unity 2021.3–2022.2 users can continue using MagicaCloth2 v2.18.1.


★ Document ★

Installation Guide

Document


★ Support ★

Unity Forum

Support E-Mail (support@magicasoft.jp)

* Modifying the source code of the asset will void support.