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Package details
- Latest version
- 2.7.1
- Last updated
- First released
- Unity version
- 2020.3.19 or later
- Package size
- 7.9 MB
- Files
- 166
- Favorites
- 81
- Views in the past week
- 18
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Multi-Input First Person Controller
MFPC - Multi-Input First Person Controller includes an easy-to-use and flexible first-person character control system that supports all input types.
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Price history
Last 6 months
USDAsset preview
1 / 11
Multi-Input First Person Controller screenshot 1
About this asset
[Manual&Documentation|RoadMap|Discord]
➡Try the Demo Here⬅
• WebGL
• APK
✔️Features
• Input: Mobile, Keyboard&Mouse, Gamepad
• Input System: Old Input System, New Input System
• Player Stats: Health, Stamina
• Player System
• Settings System
• Footstep system
• Ladder system
• Modular
• Build Characters in Seconds
• Easy To Improve
• Flexible To Use
❗ Gamepad input works only on the new input system ❗
✔️Inbox
• Dynamic input change: Mobile, Keyboard&Mouse, Gamepad input
• The ability to simply change the input system (Old, New)
• Move inertia
• Increased FOV when running
• Movement states
• Movement animations
• Smooth camera rotation
• Air control
• Settings
• Save settings
• Sounds of footsteps on different surfaces
• Change the height of the character
• Damage visualization
• Player movement parameters in ScriptableObject
• Heal visualization
• Character Controller teleport
• Possibility of interaction of the character with physical objects
• Die
✔️Settings Options
• Sensivity
• Camera Speed Smooth X
• Camera Speed Smooth Y
• Input Type
Mobile:
• Is Fixed Joystick
• Is Fading Joystick
• Joystick Type
• Customize Mobile UI (Move buttons)
✔️Movement States
• Walk
• Run
• Jump
• Sit (Crouch)
• Climb (Ladder)
• Lean
✔️Integrations✔️
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2020.3.19f1 | Compatible | Compatible | Compatible | Compatible |
⭕ Might require reimporting and conversion of materials if imported on a render pipeline other than the built-in one ⭕
As listed on the Asset Store.