Gimme DOTS Geometry utilizes Unity's Burst Compiler to enable very fast query times for various questions regarding space, e.g. "Which objects are within a 10m radius?" or "How many entities are inside this area?"
The stuff you'll get:
All spatial data structures support parallel queries. Like the polygons themselves, polygon queries support holes as well.
Dependencies:
Support and Extensions:
ECS is not a requirement for Gimme DOTS Geometry to work. It is however supported and can interoperate with the Entities package if you want to. You can find additional 4 example scenes in the ECS_Samples.unitypackage contained in the sample folder on how to integrate some of the data structures into ISystems. In order for the additional scenes to work, you will require:
Gimme DOTS Geometry has an extension called Gimme GPU Geometry, also available on the asset store!
More Information:
There is also a work-in-progress Wiki, which will replace and surpass the PDF eventually.
Contact: