Level build optimization with JSON View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2020.3.16 or later
Package size
1.7 MB
Files
97
Favorites
16
Views in the past week
6

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$6.00 on

Keywords

Level build optimization with JSON

by Clever Turtle (opens in new tab)

2 ratings, too few to average

  • Price drop

Optimize the level building process and reduce the project build size with this JSON build/load level system, expecially indicated for projects with many simple scenes ( e.g. Casual games).

Discount -40% Previous price $10.00 Price $6.00

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Price history

Last 6 months

USD
Price history for Level build optimization with JSON, 6 months Current $6.00; lowest $6.00; highest $6.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Level build optimization with JSON screenshot 1

Level build optimization with JSON screenshot 1

About this asset

WHY USE THIS ASSET?

In some cases this asset can dramatically reduce the build size and save development time.

This is particularly indicated for projects with many simple levels/scenes, for example casual games or hyper casual games, which may have hundreds of scenes.

Using this asset you will keep things simple, having only one scene to quickly build all your levels and only one scene to load all your levels.

I personally used it for my hyper casual games and I saved a lot of time and avoided a lot of pains!

HOW DOES IT WORKS?

With this system, the levels are saved in a few json files ( under the Resources folder ) instead of having many scene files.

When the level is loaded, it's information is read from the JSON file and the objects are instantiated at run time.

You can build your levels in an unique scene, quickly switching from a level to another using a selector panel.

You can also add extra additional data to your objects level in a format of a key-value (string-string) array, which you can retrieve by code at run time

PROs of using this asset:

- reduced build size

- quickly switch from a level to another, without opening new scenes

- only have one single scene to load all the levels and manage your game

- you don't have to replicate the same UI objects in all the levels, as you have only one scene

- especially indicated for casual games, hyper casual games, puzzle games

CONs of using this asset:

- you can't customize too much your levels, as you have to use only fixed prefabs

- not indicated if you have a big variety of elements, as it may result confusing to manage and build your levels

From the publisher's Asset Store listing.

Technical details

Features

- level building management

- quick level loading management

- save levels in files in a JSON format

Supported OS

All OS

Link to documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2020.3.16f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.