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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2021.3.8 or later
- Package size
- 1.1 MB
- Files
- 17
- Favorites
- 10
- Views in the past week
- 8
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $14.00 on
Keywords
Super Easy Spawn Manager
- Price drop
A very easy spawn manager tool which gives you a lot of controls to do multiple things. Plug it, insert your spawnpoints and your prefabs, and play.
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Price history
Last 6 months
USDAsset preview
1 / 4
Super Easy Spawn Manager screenshot 1
About this asset
- Can be quickly integrated into existing projects.
- Easy spawning system for any of your games. (Ex: Powerups, Enemies, Bullets, etc).
- Great learning tool.
- Very flexible for your needs.
- Divided into functions for easier readability and workability.
- Respecting the Unity and C# naming conventions.
- Well writen code and documentation.
- Clean Inspector Variables.
- Can spawn at Spawnpoints (empty object), BoxCollider (empty object with box collider), SphereCollider (empty object with sphere collider).
What you must do:
- Set a Spawners Parent. Spawners Parent is the GameObject which holds all the spawn points.
- Create empty GameObjects under the Spawners Parent. These spawn points must be placed directly where you want the items to spawn.
- Set spawnable prefabs (list). (You must have at least one prefab).
- Give the prefabs from the spawnable prefabs list an unique tag. All prefabs you wish to spawn must share a tag in common
Genres and use case scenarios this can be used:
- Bullet hell
- Survival games
- Shooting from a pistol
- Tower Defense
- Spawn waves of enemys with bosses and enemy variations. Make it even better with the randomness features. (Ex: "Monster A" has X more chances to spawn than "Monster B")
- Spawn Powerups
- Find items in a game
- And much more -- anything that involves spawning a prefab, this script will do it very easily for you, and it is easy to manage with built-in variations and other pre-built tools.
Includes:
- Demo (Ready-To-Use) scene which demonstrate the power of this script and how to use it from external script.
- BONUS - Advanced Free Flying Camera.
- BONUS - Functions which shows you the calculations to find a point in a BoxCollider or SphereCollider.
- Shows how to fully customize Unity inspector.
Contact:
From the publisher's Asset Store listing.
Technical details
Functionalities:
Spawn Settings:
- Spawn At Once.
- Spawn Limit Total.
- Rotate To SPawn Point Direction.
- Destroy After X Seconds.
- Restrict X, Y, Z Axis. (For Colliders)
Hierachy Settings:
- Bind To Spawn Point (Places The Spawned Prefab Under The Spawn Point).
- Instances Spawn Point Can Have.
- Force Spawn Object At Every Spawn Point.
Auto Spawn Settings:
- Auto Spawn.
- Auto Spawn Time.
- Random Spawn TIme.
- Random Spawn Time Min.
- Random Spawn Time Max.
Randomize Rescale:
- Random Rescale.
- Multiply By Prefab Scale.
- Rescale Min.
- Rescale Max.
Randomize Material Color:
- Random Material Color.
- Use Color List.
- List Of Available Colors.
Randomize Material Texture:
- Random Material Texture.
- Apply Texture To Children.
- List Of Available Textures.
Auto-Delete If Out Of Bound:
- Pass X, Y, Z.
- Pass X, Y, Z Under/Over.
- Pass X, Y, Z Value.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.8f1 | Compatible | Not listed | Not listed |
Only tested in 3D singleplayer games.
Not sure about the results on a 2D game.
Multiplayer could work but would need some adjustments.
As listed on the Asset Store.