Colorinchis - Recolor at Runtime and Bake Textures Tool View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2021.3.28 or later
Package size
62.9 MB
Files
266
Favorites
16
Views in the past week
7

Price tracking

Last checked
Tracked since
Lowest recorded
$31.50 on

Keywords

Colorinchis - Recolor at Runtime and Bake Textures Tool

by Mameshiba Games (opens in new tab)

No ratings yet

Colorinchis let you recolor meshes, sprites, UI... Create the color mask up to 6 channels and recolor with plane colors or gradients. Works at runtime or bake the result in a new texture/sprite.

Price $45.00

Buy on Asset Store (opens in new tab)

Affiliate link Β· Purchases support this site

Price history

Last 6 months

USD
Price history for Colorinchis - Recolor at Runtime and Bake Textures Tool, 6 months Current $45.00; lowest $45.00; highest $45.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 9

Colorinchis - Recolor at Runtime and Bake Textures Tool screenshot 1

Colorinchis - Recolor at Runtime and Bake Textures Tool screenshot 1

About this asset

Create color variations of your models, sprites or UI elements with some simple steps:

1- Apply the Recolor component to the element you want to recolor.

2- Adjust the mask up to 6 channels.

3- Pick your plain colors or gradients.

🌈 Done! 🌈

4 (Extra)- Bake the result in a new texture to use with your own shaders and materials.

πŸ”₯πŸ”₯ FEATURES πŸ”₯πŸ”₯

  • Compatible with built-in pipeline and URP.
  • Compatible with the following components:
    • UI Images (works with CanvasGroup alpha, Mask and all image types (simple, sliced, tiled, filled))
    • UI Raw Images (works with CanvasGroup alpha, Mask and all image types (simple, sliced, tiled, filled))
    • SpriteRenderer (works with Mask)
    • MeshRenderer
    • SkinnedMeshRenderer
  • Included shaders:
    • Standard Opaque
    • Standard Transparent
    • Standard Transparent Cutout
    • Unlit Opaque
    • Unlit Transparent
    • Unlit Transparent Cutout
    • Sprite
    • Default UI
  • Works in runtime (you can change colors or show the original).
  • Bake the new textures or sprites to use with your shaders or materials.
  • Ideal to recolor pixel art sprites and meshes textures.
  • 4 Sample Scenes to show several use cases.
    • Overview: shows a lot of cases like UI elements, sprites, meshes, etc.
    • Playground: a full 3D scene to play with it.
    • Pixel art: a small platform pixel art example.
    • Tutorial: a small guided tutorial to apply the element and bake in a new texture.
  • Helper components to make it easy to change palettes.
  • Full source code.

Note: the plugin is not a screen post-process so you can change individual elements for your desired effects and results (The pixel art example shows well this use case).

✨✨✨✨===================================✨✨✨✨

Complete your project with these stylized KEKOS assets:

πŸ‘¦β€‹πŸ‘§β€‹πŸ‘¦β€‹πŸ‘§β€‹ Kekos - Customizable 3D Character Cartoon Kids.

🌴 KEKOS Tropical Beach

🐎 KEKOS Horses, Unicorns and Pegasus

Develop faster, better and smarter with these tools:

πŸ’» Venn Console - Runtime Console, Command Input and Hotkeys Dashboard

✨✨✨✨===================================✨✨✨✨

❓ - Have any questions or bug reports?

βœ‰οΈ Contact us through our forum thread, email, Twitter or Discord.

* Provide the following information if needed: Unity version, Pipeline (built-in or URP), Package version, Description of the problem, screenshots, and invoice number.

From the publisher's Asset Store listing.

Technical details

=> Pipelines compatibility:

  • Built-in
  • URP

=> Components compatibility:

  • UI Images (works with CanvasGroup alpha, Mask and all image types (simple, sliced, tiled, filled))
  • UI Raw Images (works with CanvasGroup alpha, Mask and all image types (simple, sliced, tiled, filled))
  • SpriteRenderer (works with Mask)
  • MeshRenderer
  • SkinnedMeshRenderer

* you can recolor Render Textures also or use them as masks.

=> Shaders:

  • Standard Opaque
  • Standard Transparent
  • Standard Transparent Cutout
  • Unlit Opaque
  • Unlit Transparent
  • Unlit Transparent Cutout
  • Sprite
  • Default UI

"Asset uses Bloom Effect under MIT-0; see Notices.txt file in the package for details."

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.38f1 Compatible Compatible Not listed
2021.3.28f1 Compatible Compatible Not listed

As listed on the Asset Store.