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Package details
- Latest version
- 2.1.0
- Last updated
- First released
- Unity version
- 2021.3.18 or later
- Package size
- 57.9 MB
- Files
- 95
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- 70
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- 16
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Keywords
TinyMotion | Object Motion Blur for URP
TinyMotion provides Object Motion Blur for Universal Render Pipeline. From fast and simple, to cinematic high quality motion blur.
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TinyMotion | Object Motion Blur for URP screenshot 1
About this asset
TinyMotion is Full Screen Effect based on object motion vectors.
Now also working in Unity 6!
▸ Versatile
From fast and simple, to cinematic high quality motion blur. TinyMotion can do it all. With plenty of options to make it as complex or as simple as you need. Adjustable sample count, shutter speed, overall intensity, depth separation, motion texture quality, noise pattern to breakup banding – motion blur can look good even with one sample.
The main difference between this and the built-in motion blur is that this effect uses per object motion to blur the screen, giving you propper per object motion blur.
▸ Configurable
Do you need high quality cinematic blur or just fast and performant blur in your game? No problem. TynyMotion can provide both.
- Shutter Speed – Adjust intensity just as you would with real camera.
- Intensity – Fine-tune the overall intensity.
- Camera motion intensity - Change camera motion intensity.
- Sample Count - Set fixed number of samples.
- Dynamic Sample Count - Let the shader decide how many samples is needed.
- Noise Mode – To eliminate banding artifacts
- Depth Separation – Isolate object motion based on depth difference and optionally velocity difference.
- Downsample - Downscale motion texture to save memory and gain FPS.
- Simple Mode - Motion blur without all the Advanced features - fast and simple.
You can also exclude layers that should not be blurred. You can even set Render Pass Events at which the effect firstly calculates the motion and then applies motion blur.
▸ Demo included
Demo scene is included with example scripts to manipulate options in real time.
▸ Get to know TinyMotion
Online documentation and more information can be found here.
Have a question? Don't hesitate to ask on the shiny new forum here.
▸ Credits
Font used in demo: FiraCode
HDRI From PolyHaven
From the publisher's Asset Store listing.
Technical details
- Full source code included
- Demo scene included
- Demo: For the demo scene to work, please install Input System package from Unity Registry and set your Active Input Handling to Input System Package or Both
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.69f1 | Not listed | Compatible | Not listed |
| 2022.3.35f1 | Not listed | Compatible | Not listed |
| 2021.3.18f1 | Not listed | Compatible | Not listed |
Limitations:
- Opaque Particles: Opaque particles give incorect motion vectors. Please exclude them via Layers or set particles Enable Mesh GPU Instancing to true if possible.
- URP 14.0.6: Terrain is being constantly blured, workaround for this issue is to check Draw Instanced option under terrain settings.
As listed on the Asset Store.