TinyMotion | Object Motion Blur for URP View on Asset Store (opens in new tab)

Package details

Latest version
2.1.0
Last updated
First released
Unity version
2021.3.18 or later
Package size
57.9 MB
Files
95
Favorites
70
Views in the past week
16

Price tracking

Last checked
Tracked since
Lowest recorded
$7.44 on

Keywords

TinyMotion | Object Motion Blur for URP

by Filip Vincůrek (opens in new tab)

4.0 / 5 · 11 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 7
4 stars 1
3 stars 1
2 stars 0
1 star 2

TinyMotion provides Object Motion Blur for Universal Render Pipeline. From fast and simple, to cinematic high quality motion blur.

Price $14.89

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for TinyMotion | Object Motion Blur for URP, 6 months Current $14.89; lowest $14.89; highest $14.89 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 2.0.0 released 21 May 2026 v2.0.0 Version 2.1.0 released 9 Jun 2026 v2.1.0

Asset preview

1 / 15

TinyMotion | Object Motion Blur for URP screenshot 1

TinyMotion | Object Motion Blur for URP screenshot 1

About this asset

TinyMotion is Full Screen Effect based on object motion vectors.

Now also working in Unity 6!

▸ Versatile

From fast and simple, to cinematic high quality motion blur. TinyMotion can do it all. With plenty of options to make it as complex or as simple as you need. Adjustable sample count, shutter speed, overall intensity, depth separation, motion texture quality, noise pattern to breakup banding – motion blur can look good even with one sample.

The main difference between this and the built-in motion blur is that this effect uses per object motion to blur the screen, giving you propper per object motion blur.

▸ Configurable

Do you need high quality cinematic blur or just fast and performant blur in your game? No problem. TynyMotion can provide both.

  • Shutter Speed – Adjust intensity just as you would with real camera.
  • Intensity – Fine-tune the overall intensity.
  • Camera motion intensity - Change camera motion intensity.
  • Sample Count - Set fixed number of samples.
  • Dynamic Sample Count - Let the shader decide how many samples is needed.
  • Noise Mode – To eliminate banding artifacts
  • Depth Separation – Isolate object motion based on depth difference and optionally velocity difference.
  • Downsample - Downscale motion texture to save memory and gain FPS.
  • Simple Mode - Motion blur without all the Advanced features - fast and simple.

You can also exclude layers that should not be blurred. You can even set Render Pass Events at which the effect firstly calculates the motion and then applies motion blur.

▸ Demo included

Demo scene is included with example scripts to manipulate options in real time.

▸ Get to know TinyMotion

Online documentation and more information can be found here.

Have a question? Don't hesitate to ask on the shiny new forum here.

▸ Credits

Font used in demo: FiraCode

HDRI From PolyHaven

From the publisher's Asset Store listing.

Technical details

  • Full source code included
  • Demo scene included
  • Demo: For the demo scene to work, please install Input System package from Unity Registry and set your Active Input Handling to Input System Package or Both

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.69f1 Not listed Compatible Not listed
2022.3.35f1 Not listed Compatible Not listed
2021.3.18f1 Not listed Compatible Not listed

Limitations:

  • Opaque Particles: Opaque particles give incorect motion vectors. Please exclude them via Layers or set particles Enable Mesh GPU Instancing to true if possible.
  • URP 14.0.6: Terrain is being constantly blured, workaround for this issue is to check Draw Instanced option under terrain settings.

As listed on the Asset Store.