VoxelTown View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2022.2.14 or later
Package size
3.0 MB
Files
134
Favorites
161
Views in the past week
16

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$64.50 on

Keywords

VoxelTown

by Cyomo Solutions (opens in new tab)

3.4 / 5 · 7 ratings

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Number of ratings for each star rating
5 stars 3
4 stars 1
3 stars 1
2 stars 0
1 star 2

VoxelTown is an innovative Voxel Engine for Unity that aims to provide everything you could need from voxels in one place! It's highly performant making heavy use of both the GPU and Burst Compiler.

Price $129.00

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Price history

Last 6 months

USD
Price history for VoxelTown, 6 months Current $129.00; lowest $129.00; highest $129.00 in this period. $0 $100 $200 Jun Jul Aug Sep Oct Nov

Asset preview

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VoxelTown screenshot 1

VoxelTown screenshot 1

About this asset

What is VoxelTown?

VoxelTown is a powerful and innovative Voxel Engine unlike other Voxel Engines, it doesn't store Individual Voxels. Think vector art, storing shapes, lines, and boundaries instead of pixels... VoxelTown stores brushes! What is a Brush you ask? In VoxelTown a Brush is a shape, a line, or a boundary. What does this mean? This means the total memory usage of VoxelTown is significantly lower! Implementing features (e.g. multiplayer) becomes significantly easier as well, now all you have to do is sync the Brushes, not the voxels!

Documentation | Discord | Website

General

  • Asynchronous Voxel Editing
  • Highly threaded and optimized
  • Lockless Threading
  • Minimal GC Allocations
  • Optimized Memory Consumption
    • Often less than 100MB of ram usage
  • Smart and Efficient Pooling
  • Customizable Voxel size
  • Powerful Save & Load System
    • Supports saving to JSON or Binary

Chunk Management

  • Completely Asynchronous!
  • Infinite Worlds with a Highly Customizable LOD System
  • No GameObjects spawned for Chunks except for Collisions
  • Burst Chunk Generator
  • GPU Chunk Generator
  • Customizable Chunk size

Generation

  • Generate Any kind of world from Planets to Floating Islands, anything is possible!
    • Includes a Simple Voxel Planet Example
  • 3D Node-based World Generation
  • Use Pre-existing Heightmaps
  • Import meshes as Voxels
  • Import Unity Terrains (via Heightmaps)
  • SDF Textures as Brushes

Examples and Learning Resources

  • Heavily Commented Code
  • Extensive Documentation
  • Full Source Code available
  • Many example scenes to learn from
  • Video & Written Tutorials are in development

NOTE: Im currently not actively maintaining the asset, I am still providing active support in the discord server, But I've been moving away from Unity so development has slowed significantly.

NOTE: Only Windows is tested and confirmed to be working, Other platforms especially mobile may not work!

NOTE: Marching Cubes - Was in v1.0, but temporarily removed in v1.1 It was a very basic and mostly pointless implementation anyway.

From the publisher's Asset Store listing.

Technical details

  • Extensively uses both the GPU and Burst Compiler
  • Can bulk edit billions of voxels at a time using Brushes

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.2.14f1 Compatible Not listed Not listed

Read the documentation provided after importing asset package

There are Unity Packages required to compile VoxelTown

As listed on the Asset Store.