zFPS Pro adds the thing the free readout cannot give you: history. A live histogram shows frames per second and fixed-update ticks over any number of time segments, with minimum, maximum and average for the period, so a stutter that lasted a quarter of a second is still visible ten seconds later.
The recording costs nothing in garbage: frame averages, time spent and tick counts per slice are kept in a custom lightweight ring buffer, so the profiler stays honest while you measure.
Settings on the prefab: sampling interval; Show Histogram (or call EnableHistogram() from code); Number Of Time Segments, which sets the graph's horizontal resolution and is fixed at start-up to stay allocation-free; Draw Tick Sum to toggle the tick bars at runtime in the editor.
The demo scene spawns exploding balls at a chosen tick interval so you can watch the graph react to real physics load.
Key features
- Everything in zFPS
- Histogram of FPS and ticks over time, min/max/average per period
- Zero-GC data recording via a ring buffer
- Histogram toggle from the inspector or code
- Configurable number of time segments and tick bars
- Built-in, URP and HDRP compatible
Support and questions: https://community.digitalsoftware.se/
Discord: https://discord.gg/fyqtxZt
Publisher: Digital Software Publishing, https://digitalsoftware.se, contact@digitalsoftware.se