Medieval Soldier

Thank you for your Review (If I see interest in the product, there will be new updates)

−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−

🔔 Update 1.1

• Added Mace

• Added Teardrop shield


−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−

Technical details

URP(configured), AND (HDRP INCLUDED textures)

POLYCOUNT(main skin) : faces-69 993 tris-113 546 verts-67 475

!All maps from screenshots or video only for testing and demonstration,are not included in project!

Rigged with Humanoid. Additional bones that are added to Humanoid(for eye,eyelid,jaw,bags,(sword,dagger(have static variant))

Easy Animations retarget in Unity. You can find suitable animations in the store and retarget them. The model rig is tested with 3rd person-standard epic animations, ALSV4, DYNAMIC COMBAT SYSTEM.

ARKit Apple Blendshapes are tested with Live Link Face. (see video preview)

Facial expressions are included (Morph Targets, Blendshapes).

You can use this model for face mocap (live stream) and conversation animations.

PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!

PBR Textures Metall

4K or 2K Textures - normal, metallic/smooth, albedo, opacity, matID

HDRP(BASE MAP,MASK MAP,NORMAL)

some parts universall

occlusionroughnessmetallic(rgb channels)

Included weapon:

*Shields- 2 types

*Mace

*Sword

*Dagger

Texture sets -

body

jaw

eye

overall

boot_leg

helmet

alone mask

Hair

brows

sword

dagger

shield

arm_armor

belts

bags

mace

Teardrop_Shield

Easy Color chang. MatID is included.

Masks for changing color by id are included (But not configured in the material)

Eye types: Grey/green(humanoid),deamon

Have skeletal body parts

Have ready preset skeletal characters

Have static meshes (sword,dagger,shield,helmet,bags)

Shield have add bones for belts control

Blendshapes / Morph Targets / Facial Expressions, ready for live link

Belts sword,dagger and bags on pevis not configurate to simulated with additional bones.

The model is completely modular, you can remove or add any part you want.

Physics is not enabled.

Sword is included.

Dagger is included.

Shield is included.

Teardrop Shield is included.

Mace is included.Technical details

URP(configured), AND (HDRP INCLUDED textures)

POLYCOUNT(main skin) : faces-69 993 tris-113 546 verts-67 475

!All maps from screenshots or video only for testing and demonstration,are not included in project!

Rigged with Humanoid. Additional bones that are added to Humanoid(for eye,eyelid,jaw,bags,(sword,dagger(have static variant))

Easy Animations retarget in Unity. You can find suitable animations in the store and retarget them. The model rig is tested with 3rd person-standard epic animations, ALSV4, DYNAMIC COMBAT SYSTEM.

ARKit Apple Blendshapes are tested with Live Link Face. (see video preview)

Facial expressions are included (Morph Targets, Blendshapes).

You can use this model for face mocap (live stream) and conversation animations.

PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!

PBR Textures Metall

4K or 2K Textures - normal, metallic/smooth, albedo, opacity, matID

HDRP(BASE MAP,MASK MAP,NORMAL)

some parts universall

occlusionroughnessmetallic(rgb channels)

Texture sets -

body

jaw

eye

overall

boot_leg

helmet

alone mask

Hair

brows

sword

dagger

shield

arm_armor

belts

bags

Easy Color chang. MatID is included.

Masks for changing color by id are included (But not configured in the material)

4 Eye types: Grey,green,standart,deamon

Have skeletal body parts

Have ready preset skeletal characters

Have static meshes (sword,dagger,shield,helmet,bags)

Blendshapes / Morph Targets / Facial Expressions, ready for live link

Belts sword,dagger and bags on pevis not configurate to simulated with additional bones.


The model is completely modular, you can remove or add any part you want.

Physics is not enabled.

Sword is included.

Dagger is included.

Shield is included.