Fur Climbing System View on Asset Store (opens in new tab)

Package details

Latest version
1.9.1
Last updated
First released
Unity version
2021.3.6 or later
Package size
7.5 MB
Files
74
Favorites
189
Views in the past week
15

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Fur Climbing System

by VinforLab Team (opens in new tab)

5.0 / 5 · 7 ratings

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This package will bring a solution for free climbing in some places like: colossus fur, mosses, etc.

Price $95.00

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Price history

Last 6 months

USD
Price history for Fur Climbing System, 6 months Current $95.00; lowest $95.00; highest $95.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Fur Climbing System screenshot 1

Fur Climbing System screenshot 1

About this asset

WebGL Demo

Discord Support

Summary

We brought you a solution that will allow you to do what raycast alone cannot do. With this solution your character will be able to climb on bosses, mosses and etc through the geometry of the mesh. What differentiates this package from some others is that the player is well fixed in meshes in deformation, it has an event system, walk/run in meshes in deformation, among other functions.

The player's movement logic in the climb can be chosen by you, thus, just adding and configuring the climbing components to the player and the mesh of the climbable region of your boss. As the player moves close to the mesh surface, the engine automatically locks the player to the mesh geometry.

There are few games in the world with this boss climbing mechanic, with this solution you can create your own unique adventure game.

Feature requests, support and more package videos at Discord server support.

Features

  • Climbing on colossi/boss fur
  • Walk on the meshes without leaving them.
  • 8+ components to aid in climbing.
  • 15+ events in components
  • Attach objects to geometry to stick blood, marks, arrows etc.
  • Velocity ​​component to help with pendulums and character imbalances.
  • Brush tool for painting climbable areas
  • Area Events feature to call actions when climbing in certain areas
  • Possibility of integrating another climbing system together with FCS geometry system
  • Debug details
  • Ready-to-use options
  • Demo scene included
  • Implementation tutorial scene included
  • PDF Documentation included
  • Discord support

Climbing types

  • Surface Grab: To grab monster and stand firmly on the surface
  • Surface Walker: To walk upright on the surface of the monster and stand firm

Why choose this package?

Generally other climbers were not created for climbing on deformation mesh, but for climbing on static objects or climbing as a child of another object's pivot. With this package it is possible to climb objects from their mesh, that is, if your object's mesh is deformed by animation or another mechanism, the character is very firm on the surface of the mesh and normally follows the deformation. Usually this type of climbing is used for climbing monsters like dragons, giants, colossi and others who always move their limbs and body parts by animation. Another feature in addition to climbing, is that it is possible to make your character walk firmly on the surface of the monster, that is, even if the monster is moving, your character can walk on its surface without letting go or sliding. These types of results are only possible through theories and geometric calculations in which the package performs to obtain the highest performance and keep your character firm in the monster mesh.

From the publisher's Asset Store listing.

Technical details

  • Climbing on colossi/boss fur
  • Walk on the meshes without leaving them.
  • 8+ components to aid in climbing.
  • 15+ events in components
  • Attach objects to geometry to stick blood, marks, arrows etc.
  • Velocity ​​component to help with pendulums and character imbalances.
  • Brush tool for painting climbable areas
  • Area Events feature to call actions when climbing in certain areas
  • Debug details
  • Ready-to-use options
  • Demo scene included
  • Implementation tutorial scene included
  • PDF Documentation included
  • Discord support

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.6f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.