VertExmotion is a shader based softbody system coupled with a procedural animation system.
You can easily animate parts of your mesh like hair, cloths... within Unity editor!
No need to add bones for everything!
Very fast & easy to use!
- Add a single component.
- Paint what you want to animate!
- Add sensors and set motion properties.
- press play and enjoy!
New : vertex buffer mode
The shader compatibility is not required anymore.
VertExmotion works with any shader thanks to the new Unity API. (Unity 2021.2 or later)
VertExmotion is a fast GPU softbody simulation for improving game visuals, it's not an accurate physics based softbody system. If you need more informations about it, please contact me before buying.
Demos | Video tuto | Forum
DLL version, source code included in PRO version