If you use Skinned Mesh Renderers you could probably combine them for extra rendering efficiency. Give your GPU a break by optimizing its workload!
Roughly speaking for each mesh and each material Unity has to send 1 draw call to the GPU to be rendered. With SkinnedMesh Combiner, you could turn a model with 16 meshes, 1 material each (16 * 16 = 256 Draw calls!) down into a single mesh and a single material, resulting in only 2 draw calls!
This optimization gives you the performance freedom to fit more characters, obects, and fun into your games!
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