zCache - Object Pooling View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2020.3.37 or later
Package size
290 KB
Files
27
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4
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5

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zCache - Object Pooling

by Digital Software Publishing (opens in new tab)

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Flexible and fast Object Pooling solution for small and large projects.

Price $12.99

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Price history

Last 6 months

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Price history for zCache - Object Pooling, 6 months Current $12.99; lowest $9.99; highest $12.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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zCache - Object Pooling screenshot 1

zCache - Object Pooling screenshot 1

About this asset

Avoid problems with micro-stutter or even a solid freeze during game-play by re-using effects, monsters, dynamic objects, projectiles and more -- object pooling is the approach of pooling needed elements by making sure that object instantiation and destruction (and memory freed via Garbage Collection) is minimized, as it causes read of resources (textures, materials, objects) from disk and the GC of high number of events can block the main CPU thread and causing frame-drops, and existing and recently used elements is recycled.

Don't know what elements that is used, how many elements that is used during gameplay or which ones it is that is causing frame-drops?

No worries - by piping all usage via the Object Pooling there will be run-time statistics of current and maximum usage, even if only limited pooling is set up.

Use the information of this to judge if any assets should be defined as pre-cached at the start of the scene to remove any possibility of stutter mid-play.

Full source is included.

Support forum: http://www.digitalsoftware.se/community/forum-9.html

From the publisher's Asset Store listing.

Technical details

  • Fast and Dynamic Object Pooling
  • No advanced setup required
  • Simple API that can be called from any script

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2020.3.37f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.