Epic Game Optimizer 2.0 View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
6000.2.5 or later
Package size
642 KB
Files
111
Favorites
124
Views in the past week
5

Price tracking

Last checked
Tracked since
Lowest recorded
$19.99 on

Keywords

Epic Game Optimizer 2.0

by Psyonx Studio (opens in new tab)

1 rating, too few to average

This tool has the potential to greatly enhance the performance of games by reducing the number of active game objects in the scene, thus reducing the processing required by the computer's CPU and GPU.

Price $24.49

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Epic Game Optimizer 2.0, 6 months Current $24.49; lowest $24.49; highest $24.49 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 10

Epic Game Optimizer 2.0 screenshot 1

Epic Game Optimizer 2.0 screenshot 1

About this asset

Epic Game Optimizer is a sophisticated Unity optimization toolkit designed to dramatically improve game performance through intelligent component management and real-time profiling.

Key Innovation

The proximity-based optimization approach is particularly clever - rather than having all objects active all the time (causing performance issues) or manually managing LOD systems, your tool automatically manages component states based on player distance. This creates a "bubble" of high-fidelity rendering around the player while keeping distant objects in a minimal state.

This optimization tool is perfect for:

  • Open-world games with large environments
  • Procedurally generated content where object count is unpredictable
  • Mobile games requiring aggressive performance optimization
  • VR applications where consistent framerates are critical
  • Games with dynamic object spawning and destruction

⚙️ Core Optimization System

Dynamic Component Management:

  • Renderers: Automatically enables/disables MeshRenderer and SkinnedMeshRenderer components based on player proximity.
  • Rigidbodies: Adds physics components to "Movable" tagged objects when players approach, removes them when far away.
  • Lights: Activates/deactivates lighting systems as needed.
  • Particle Systems: Starts/stops particle effects based on distance.
  • Animators: Enables/disables animation components dynamically.
  • Colliders: Optimizes collision detection by converting colliders to triggers when not needed.

Smart Detection System:

  • Uses either Sphere Collider or Box Collider for proximity detection.
  • Configurable scan areas.
  • Gradual scan system that prevents performance spikes during initialization.
  • Tag-based filtering system (Ground, Player, Static, Trigger, Movable, Particle).

⚙️ Advanced Performance Profiling

Real-time Metrics:

  • FPS tracking with color-coded display.
  • Memory usage monitoring with configurable warning thresholds.
  • Active component counting (renderers, lights, particle systems).
  • Frame time analysis (average, min, max with spike detection).

Performance Warnings:

  • Automatic alerts for low FPS, high memory usage, too many active renderers.
  • Frame time spike detection.
  • Customizable thresholds and benchmarking tools.

⚙️ Additional Optimization Features

Frustum Culling System (ObjectCulling):

  • Camera-based visibility culling that disables renderers for objects outside the camera's view frustum.
  • Automatic detection of scene objects with real-time culling updates.

Stress Testing Tools (GameObjectSpawner):

  • Configurable mass object spawning.
  • Randomized positioning, scaling, and coloring.
  • Perfect for testing optimization effectiveness.

FPS Display (FPSCounter):

  • Color-coded FPS counter with customizable positioning.
  • Real-time performance feedback with millisecond timing.

From the publisher's Asset Store listing.

Technical details

Epic Game Optimizer is a production-ready optimization solution that combines multiple performance strategies into a unified, easy-to-use system with comprehensive monitoring and debugging capabilities.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.2.5f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.