Epic Game Optimizer 2.0

Epic Game Optimizer is a sophisticated Unity optimization toolkit designed to dramatically improve game performance through intelligent component management and real-time profiling.


Key Innovation

The proximity-based optimization approach is particularly clever - rather than having all objects active all the time (causing performance issues) or manually managing LOD systems, your tool automatically manages component states based on player distance. This creates a "bubble" of high-fidelity rendering around the player while keeping distant objects in a minimal state.


This optimization tool is perfect for:

  • Open-world games with large environments
  • Procedurally generated content where object count is unpredictable
  • Mobile games requiring aggressive performance optimization
  • VR applications where consistent framerates are critical
  • Games with dynamic object spawning and destruction

⚙️ Core Optimization System

Dynamic Component Management:

  • Renderers: Automatically enables/disables MeshRenderer and SkinnedMeshRenderer components based on player proximity.
  • Rigidbodies: Adds physics components to "Movable" tagged objects when players approach, removes them when far away.
  • Lights: Activates/deactivates lighting systems as needed.
  • Particle Systems: Starts/stops particle effects based on distance.
  • Animators: Enables/disables animation components dynamically.
  • Colliders: Optimizes collision detection by converting colliders to triggers when not needed.

Smart Detection System:

  • Uses either Sphere Collider or Box Collider for proximity detection.
  • Configurable scan areas.
  • Gradual scan system that prevents performance spikes during initialization.
  • Tag-based filtering system (Ground, Player, Static, Trigger, Movable, Particle).

⚙️ Advanced Performance Profiling

Real-time Metrics:

  • FPS tracking with color-coded display.
  • Memory usage monitoring with configurable warning thresholds.
  • Active component counting (renderers, lights, particle systems).
  • Frame time analysis (average, min, max with spike detection).

Performance Warnings:

  • Automatic alerts for low FPS, high memory usage, too many active renderers.
  • Frame time spike detection.
  • Customizable thresholds and benchmarking tools.

⚙️ Additional Optimization Features

Frustum Culling System (ObjectCulling):

  • Camera-based visibility culling that disables renderers for objects outside the camera's view frustum.
  • Automatic detection of scene objects with real-time culling updates.

Stress Testing Tools (GameObjectSpawner):

  • Configurable mass object spawning.
  • Randomized positioning, scaling, and coloring.
  • Perfect for testing optimization effectiveness.

FPS Display (FPSCounter):

  • Color-coded FPS counter with customizable positioning.
  • Real-time performance feedback with millisecond timing.