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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 6000.3.3 or later
- Package size
- 779 KB
- Files
- 44
- Favorites
- 47
- Views in the past week
- 12
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- $9.99 on
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Easy Game Data - Google Sheets to JSON to C# Class
- Price drop
Easy Game Data lets you use Google Sheets as a game database and access the data as strongly-typed C# variables in Unity. One click generates JSON, C# classes, and loaders - no manual parsing.
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Easy Game Data - Google Sheets to JSON to C# Class screenshot 1
About this asset
This Unity plugin makes it incredibly easy to set up and retrieve data from Google Sheets in just a few minutes. Using a Google Service Account, you can securely work with private sheets, so your data stays protected while remaining fully accessible in your project. After a quick configuration, you can access your data directly as strongly-typed C# variables — without manually parsing JSON or creating data classes yourself.
The entire workflow is designed to be simple, intuitive, and beginner-friendly. Even with tens of thousands of variables, the plugin can quickly retrieve and load your data in just a few seconds, making it suitable for both small projects and large-scale applications. If you know how to access an array or a variable in C#, you already know how to use this plugin.
🔹 How It Works
- Create your data in Google Sheets
- Import the sheet using the plugin
- converts the data to JSONgenerates C# classesThe plugin automatically
- Access the data instantly in your Unity scripts
- On game start, a singleton script is initialized, providing easy access to your data throughout the project
No boilerplate code.
No complex setup.
No manual parsing.
🔹 Secure Private Sheets
This plugin uses a Google Service Account, allowing you to store your data in private Google Sheets. Unlike many similar plugins that require public sheets, your data remains secure and accessible only through your Unity project.
🔹 Example Usage
Accessing data is as easy as referencing a variable:
Debug.Log("Milk price in third cheap shop: " + GameData.cheapShops[2].milk);
Debug.Log("Egg price in first expensive shop: " + GameData.expensiveShops[0].egg);
🔹General access pattern:
<SheetName>[rowIndex].<columnName>
Row index starts from 0, just like standard C# arrays.
🔹 Working with Arrays
You can assign values directly:
bool butter = GameData.supermarkets[100].butter;
int[] juices = GameData.expensiveShops[5].juices;
To safely modify data locally without affecting the original array:
int[] juicesCopied = GameData.expensiveShops[5].juices.ToArray();
You can also access single array elements instantly:
int singleJuice = GameData.expensiveShops[5].juices[0];
🔹 Looping Through Data
Using a standard for loop:
for (int i = 0; i < GameData.expensiveShops.Length; i++)
Debug.Log(GameData.expensiveShops[i].bread);
Or a clean foreach loop:
foreach (ExpensiveShopsObj shop in GameData.expensiveShops)
Debug.Log(shop.bread);
🔹 Performance & Scalability
Even with tens of thousands of variables, this plugin retrieves and loads data in just a few seconds.
It works reliably for both small prototypes and large-scale projects.
🔹 Supported Variable Types
- Int
- Float
- Bool
- String
- Int Array
- Float Array
- Bool Array
- String Array
- 2D Int Array
- 2D Float Array
🔹 Why Use This Plugin?
✔ Extremely easy to use
✔ Clean and readable C# API
✔ No JSON parsing required
✔ Perfect for designers and programmers working together
✔ Beginner-friendly, but production-ready
✔ Ideal for game balance, configuration data, and live iteration
✔ Supports private Google Sheets via Google Service Account — no need to make your sheets public
⭐ Support & Reviews
If this plugin saves you time or simplifies your workflow,
please consider leaving a review on the Asset Store — it helps other developers find this tool and supports future updates.
From the publisher's Asset Store listing.
Technical details
Render Pipeline Compatibility:
Built-in RP, URP, HDRP
Dependencies:
- Unity Editor Coroutines package (available via Unity Package Manager)
- BouncyCastle (available via NuGet - instructions in documentation)
Editor / Runtime:
Editor tool (data is generated in the Editor and accessed at runtime in signleton C# class)
Data Source:
Google Sheets
Data Processing:
- Google Sheets → JSON conversion
- Automatic C# class generation
- Strongly-typed data access (no reflection at runtime)
Performance:
- Optimized for large datasets
- Handles tens of thousands of variables
- Data generation happens in the Editor
- Runtime access is instant (direct C# variables)
Supported Variable Types:
- Int
- Float
- Bool
- String
- Int Array
- Float Array
- Bool Array
- String Array
- 2D Int Array
- 2D Float Array
Installation:
Import the package → configure Google Sheet → generate data → use in scripts
Documentation:
Included (PDF with examples)
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.3f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.