Clean Height Fog View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.33 or later
Package size
502 KB
Files
10
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1
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Clean Height Fog

by CatRabbit (opens in new tab)

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Clean Height Fog is a very simple post processing solution to apply fullscreen color gradient by the height of the pixels directly.

Price $5.00

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Last 6 months

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Price history for Clean Height Fog, 6 months Current $5.00; lowest $5.00; highest $5.00 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Clean Height Fog screenshot 1

Clean Height Fog screenshot 1

About this asset

Clean Height Fog directly samples the world positions of screen pixels in post processing, and change the color directly by their height with given parameters.

This is similar to deferred fog but it can work both in forward and deferred render pipeline.

It's not a real fog, but super fast and stylized for specific games.

Also considers the skybox as their height can not be obtained, but can be sampled by the direction of the pixel direction.

The package also contains a color skybox shader to work with height fog if needed.

Package contains some simple examples with Cube boxes, the building assets in the preview picture is not included in the package.

For best practice the package can be used for stylized games, especially for urban environments that you want the lower world to be dark.

Only supports Unity Built-in Pipeline by now.

Require Post Processing package installed

From the publisher's Asset Store listing.

Technical details

An fullscreen height fog shader included.

A color skybox shader for demonstration, which can also be used in stylized games.

An heigh fog post process stack script.

Some examples to see how it works.

Requires Post-Process package installed.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.33f1 Compatible Not listed Not listed

As listed on the Asset Store.