Ropofoo - Foot Controller IK View on Asset Store (opens in new tab)

Package details

Latest version
Version 1.1
Last updated
First released
Unity version
2022.3.16 or later
Package size
9.0 MB
Files
47
Favorites
103
Views in the past week
42

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Ropofoo - Foot Controller IK

by hellad (opens in new tab)

5.0 / 5 · 3 ratings

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Ropofoo is a easy to use inverse kinematics controller for foots and knees, which makes charecter movements realistic on any surface.

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Price history

Last 6 months

USD
Price history for Ropofoo - Foot Controller IK, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Ropofoo - Foot Controller IK screenshot 1

Ropofoo - Foot Controller IK screenshot 1

About this asset

Ropofoo has two ways of use:

  1. Foots placement on any surface calculated with IK system.
  2. Target IK system for foots and knees.

Approaches can be combined.

Just add Ropofoo - Foot Controller IK on human character to start working. No special settings or animation curves required.

Rotation and position of foots and knees are calculated at the runtime. Smooth movements when it is needed.

From the publisher's Asset Store listing.

Technical details

Key Features:

  • Automatic adjustment of legs position and rotation.
  • Add foot or knee target to change movements behavior.
  • Enabling/Disabling leg will activate transition smoothing.
  • Activate "Fix knee" option to avoid not natural behavior.
  • Activate "Increased Accuracy" to check surface under the character from toe bones.
  • Foot rotations can be constraints.
  • Select type of surface checking from raycast and spherecast.
  • Ropofoo can be used in "Animate Physics" mode.

Limitations:

  • "Animatiom type" must be humanoid.
  • Not compatible with "Optimaze Game Object".

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.16f1 Compatible Not listed Not listed

As listed on the Asset Store.