ClearIK

*All screenshots for the marketting images were taken in game using ClearIK with no manual editing or post-processing.*


Why choose ClearIK?

  • Extremely easy to use, just add the desired component(s) and enable an IK Pass in your Animator.
  • AAA foot and knee placement for more realistic, immersive humanoids. (Includes a foot gizmo in the editor that allows you to visually place each foot's bounding square precisely.)
  • Realistic IK for looking at targets, supports angle limits and smoothing.
  • IK hand placement.
  • IK aiming scripts to control aiming while seated or standing just by specifying the target and optional rotation limits.
  • PassengerShooterAnimator component to allow AI to lean out of a vehicle window, or sit inside and aim at a target. Includes configurable limits and settings.
  • Automatically uses configuration from Unity 'Avatar' to determine bone configuration. No manual bone configuration.
  • Powerful scripting API.

Foot gizmo. While using the IKGroundedFeet component each foot is visualzied with a colored gizmo in the editor allowing you to precisely place and size your characters feet.


Passenger aiming. Passengers can aim at a target while in a vehicle, they will dynamically lean out of the window or sit in the car based on which is best for aiming at their target. Many settings and limits can be applied.


Lightweight. Components allow you to specify ignored IK pass layers and more to ensure maximum performance. Components are as simple as possible with no-to-minimal set up required for each component (i.e: IKGroundedFeet, IKLookAt).


Designed with Unity Events in mind. Like using Unity editor events? we do to. Public methods are provided wherever relevant to ensure all components can be modified & controlled through Unity events in the editor. This allows you to still make complex AAA scenes using only editor events if you do not feel like using the scripting API.


Well documented. comes with a demo scene, hand-written documentation, and a generated API reference.



Other Assets:

Active Ragdolls - A non-restrictive, simple, and lightweight solution to active ragdolls in Unity. Bring you game AI to life, make them respond to physical forces in the world.

Conversations - A complete solution to conversations in all types of Unity games, from simple NPC conversations to full on visual novels.

Fade Effects - A complete fade effects solution for Unity (screen fade, object fade, fade camera obstructions, & more!)

Damage System - An advanced damage and weapon system for your game.

Game Movement - A fully-featured, modular movement system for almost any kind of game.

Editor Physics Simulator - Simulate and record physics in the editor.

Editor Animation Freezer - Freeze Animators at a specific frame in an animation.


Documentation:

API reference

Documentation


*Do not hesitate to email questions, concerns, suggestions, or comments to intuitivegamingsolutions@gmail.com*