ClearIK View on Asset Store (opens in new tab)

Package details

Latest version
1.0.3
Last updated
First released
Unity version
2020.3.30 or later
Package size
259.2 MB
Files
65
Favorites
6
Views in the past week
8

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ClearIK

by Intuitive Gaming Solutions (opens in new tab)

1 rating, too few to average

An easy to use but powerful IK solution for bringing life to your Unity projects. Control foot placement, look targets, hand targets, aiming, and more.

Price $70.00

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Price history

Last 6 months

USD
Price history for ClearIK, 6 months Current $70.00; lowest $70.00; highest $70.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

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ClearIK video 1

About this asset

*All screenshots for the marketting images were taken in game using ClearIK with no manual editing or post-processing.*

Why choose ClearIK?

  • Extremely easy to use, just add the desired component(s) and enable an IK Pass in your Animator.
  • AAA foot and knee placement for more realistic, immersive humanoids. (Includes a foot gizmo in the editor that allows you to visually place each foot's bounding square precisely.)
  • Realistic IK for looking at targets, supports angle limits and smoothing.
  • IK hand placement.
  • IK aiming scripts to control aiming while seated or standing just by specifying the target and optional rotation limits.
  • PassengerShooterAnimator component to allow AI to lean out of a vehicle window, or sit inside and aim at a target. Includes configurable limits and settings.
  • Automatically uses configuration from Unity 'Avatar' to determine bone configuration. No manual bone configuration.
  • Powerful scripting API.

Foot gizmo. While using the IKGroundedFeet component each foot is visualzied with a colored gizmo in the editor allowing you to precisely place and size your characters feet.

Passenger aiming. Passengers can aim at a target while in a vehicle, they will dynamically lean out of the window or sit in the car based on which is best for aiming at their target. Many settings and limits can be applied.

Lightweight. Components allow you to specify ignored IK pass layers and more to ensure maximum performance. Components are as simple as possible with no-to-minimal set up required for each component (i.e: IKGroundedFeet, IKLookAt).

Designed with Unity Events in mind. Like using Unity editor events? we do to. Public methods are provided wherever relevant to ensure all components can be modified & controlled through Unity events in the editor. This allows you to still make complex AAA scenes using only editor events if you do not feel like using the scripting API.

Well documented. comes with a demo scene, hand-written documentation, and a generated API reference.

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Fade Effects - A complete fade effects solution for Unity (screen fade, object fade, fade camera obstructions, & more!)

Damage System - An advanced damage and weapon system for your game.

Game Movement - A fully-featured, modular movement system for almost any kind of game.

Editor Physics Simulator - Simulate and record physics in the editor.

Editor Animation Freezer - Freeze Animators at a specific frame in an animation.

Documentation:

API reference

Documentation

*Do not hesitate to email questions, concerns, suggestions, or comments to [email protected]*

From the publisher's Asset Store listing.

Technical details

*Works on all render pipelines.*

*Works with all input systems.*

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2020.3.30f1 Compatible Compatible Compatible Compatible

*Works on all render pipelines.*

*Works with all input systems.*

As listed on the Asset Store.