Fast RTS Minimap View on Asset Store (opens in new tab)

Package details

Latest version
1.3.0
Last updated
First released
Unity version
2020.3.37 or later
Package size
349 KB
Files
43
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18
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Fast RTS Minimap

by Digital Software Publishing (opens in new tab)

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A real-time minimap for strategy and tactics games: tag-based colour schemes, per-prefab icons, any map size or shape, register a unit with one script or one line of code.

Price $14.99

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Price history

Last 6 months

USD
Price history for Fast RTS Minimap, 6 months Current $14.99; lowest $4.99; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.3.0 released 9 Oct 2026 v1.3.0

Asset preview

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Fast RTS Minimap screenshot 1

Fast RTS Minimap screenshot 1

About this asset

A minimap is one of those features every strategy game needs and nobody wants to write twice. Fast RTS Minimap is the minimap from the author's own RTS, packaged so a beginner can drop it in and a programmer can bend it.

What it does. Any unit or object registered with the minimap is drawn with an icon that follows its position and rotation for as long as it exists. The map area can be tiny or kilometres across, and it does not have to be square: the world area and the canvas area are both defined on the Minimap prefab.

How colours and icons work. A Tracking Definitions list on the prefab maps Unity tags to colour schemes and default icon prefabs: friendly units green by the team_Friendly tag, enemies red by team_Enemy, projectiles white, whatever your game needs. Each registered object can override the icon while keeping the shared colour, so every vehicle type gets its own silhouette.

How objects are registered. Without code: add the Register For Minimap component to a prefab and it appears on the map while enabled and disappears when disabled. With code, two calls: MinimapManager.AddTracking(gameObject, iconPrefab) returns a tracking reference, and MinimapManager.RemoveTracking(reference) removes it.

Performance. Written for an RTS, meaning hundreds of tracked units; the demo scene shows projectiles tracked live alongside units.

Built-in Render Pipeline. URP support is planned for a later version.

Key features

- Tracks position and rotation of any registered object, live

- Tag-based colour schemes; per-object icon override

- Any world size, any canvas size, rectangular areas supported

- Register with a drop-in component or two lines of code

- Designed for RTS unit counts

- Demo scene with player, enemies and tracked projectiles

- Documentation PDF included

Support and questions: https://community.digitalsoftware.se/

Discord: https://discord.gg/fyqtxZt

Publisher: Digital Software Publishing, https://digitalsoftware.se, [email protected]

From the publisher's Asset Store listing.

Technical details

C# and uGUI canvas, Built-in Render Pipeline. Unity 6.3 LTS (6000.3) and newer. No external dependencies. 14 scripts, 932 lines, source included. Demo scene, icon prefabs and documentation PDF included.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.10f1 Compatible Not listed Not listed
2020.3.37f1 Compatible Not listed Not listed

As listed on the Asset Store.