zASCII - Fullscreen post-process ASCII effect View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2020.3.37 or later
Package size
237 KB
Files
27
Favorites
20
Views in the past week
8

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zASCII - Fullscreen post-process ASCII effect

by Digital Software Publishing (opens in new tab)

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Render your scene as ASCII text, fullscreen, in real time. Resolution-aware shader, swappable character set as individual PNGs, editable HLSL. Built-in Render Pipeline.

Price $4.99

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Price history

Last 6 months

USD
Price history for zASCII - Fullscreen post-process ASCII effect, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 15 Oct 2026 v1.1.0

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zASCII - Fullscreen post-process ASCII effect screenshot 1

zASCII - Fullscreen post-process ASCII effect screenshot 1

About this asset

A fullscreen post-process that turns whatever the camera sees into ASCII characters, fast enough to run every frame and aware of the target resolution and the character cell size, so it looks right from 960x540 to 2560x1440 without retuning.

Look and detail. The demo renders a 1920x1080 scene through a 2560x1440 render surface, so the ASCII output is slightly over-sampled and reads smoothly while keeping the character look. Set the render surface to your native resolution for a true 1:1 classic terminal look, with coarser detail.

Make it yours. The character glyphs are individual PNG textures, so replacing or adding characters is a matter of editing images. The shader itself is included as readable HLSL: change the character colour, or sample the underlying pixel colour per cell to build an ANSI-style colour version.

Origin. The effect began life as a shader the author wrote for a Delphi game prototype on the Truevision3D engine, later ported to XNA for a video player with optional shaders, and now to Unity. It has been fast since the first version because that was the point.

Built-in Render Pipeline only in this version; URP support is planned.

Key features

- Fullscreen real-time ASCII rendering as a camera post-process

- Resolution-aware: accounts for output resolution and character cell size

- Over-sampling via a configurable render surface for a smoother look, or 1:1 for classic

- Character set as individual PNGs, easy to swap or extend

- Shader source included (HLSL), commented, ready for colour or ANSI variants

- Demo scenes included

Support and questions: https://community.digitalsoftware.se/thread-19.html

Discord: https://discord.gg/fyqtxZt

Publisher: Digital Software Publishing, https://digitalsoftware.se, [email protected]

From the publisher's Asset Store listing.

Technical details

Built-in Render Pipeline: one shader, one material, render textures for three resolutions, source included. Unity 6.3 LTS (6000.3) and newer.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.10f1 Compatible Not listed Not listed
2020.3.37f1 Compatible Not listed Not listed

As listed on the Asset Store.