Witch Lady View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.36 or later
Package size
372.0 MB
Files
58
Favorites
7
Views in the past week
3

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$34.99 on

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Witch Lady

by SDKwarrior (opens in new tab)

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Model for Halloween. Hope you like the model. Rigged to Humanoid, has Apple blendshapes. Completely modular. Only default shader.

Discount -33% Previous price $59.99 Price $39.99

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Price history

Last 6 months

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Price history for Witch Lady, 6 months Current $39.99; lowest $39.99; highest $39.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Witch Lady screenshot 1

Witch Lady screenshot 1

About this asset

An adventure model 

From the publisher's Asset Store listing.

Technical details

The render was made in the Marmoset program.

Game Ready Character Witch. The low poly model can become part of your game.

- Specifications of the model:

-Simple animation redirected to humanoid.

-Facial expressions included (Morph Targets, Blendshapes). You can use this model for face mockup (live stream) and conversation animation.

-BlendShape - 52 pcs.

- There are emotions of smile, surprise, sadness, anger, blinking of the eyes, puffing and swelling of the cheeks, movement of the eyes and nose, movement of the eyebrows.

-The model is built on a humanoid rigged. If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly adjust the position of the bones in the config)

- The base hair and eyes textures are white, so you can easily change them to any color you want._

**_-Policy account:_**

LOD 0: ~ faces 47942, tris 94415, verts 58368

_Facial expressions enabled (Morph Targets, Blendshapes).

- Textures PBR Metall/Roughness

- 4K textures - normal, metallic, albedo, opacity,

7 sets of textures - Body, Head, Cloth, Hair, Eyes, Eyelashes, Jaw.

In the material settings, you can change the color of the skin, hair, eyes.

There are also 4 color options.

The model and textures support HDRP and URP rendering, but you need to convert the materials yourself "Convert Selected Buit-in Materials to HDRP or URP" by first changing my shader to the standard one.

The model is completely modular, you can remove or add any detail you want.

There is a transparency map in the material of the body. So that in movement one garment does not pass through the other and through the body.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.36f1 Compatible Compatible Compatible

As listed on the Asset Store.