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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 2021.3.11 or later
- Package size
- 25.6 MB
- Files
- 17
- Favorites
- 31
- Views in the past week
- 19
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $7.50 on
Keywords
Stylized Fantasy Undead Hound
Stylized RPG character with options for customization for your RPG, MOBA, or MMO
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 14
Stylized Fantasy Undead Hound screenshot 1
About this asset
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Asset Description:
This package is designed for stylized / fantasy games. This asset is well detailed and can be used for First and Third Person camera.
Various color Materials and animations for wide customization included!
Features:
- PBR Stylized Material:
- 4 Hand-painted Diffuse Maps
- 1 Normal Map
- 1 Emissive Map
- Style Variations:
- Brown Undead Hound
- Green Undead Hound
- Orange Undead Hound
- Purple Undead Hound
- ANIMATIONS LIST:
- Idle
- Idle01
- Attack
- Attack01
- Hit
- Swim
- Swim_Left
- Swim_Right
- Swim_Backwards
- Swim_Idle
- JumpStart
- JumpLoop
- JumpEnd
- Walk
- Walk_Left
- Walk_Right
- Walk_Backwards
- Run
- Run_Left
- Run_Right
- Death
Check out our Undead/Zombie-themed Assets & Bundles:
From the publisher's Asset Store listing.
Technical details
Development Render Pipeline: Built-In (Unity 2022) & URP (Unity 6)
Rigged: Yes
Number of Characters: 1
Number of Animations: 21
Number of Prefabs:
- Unity 2022:
- Mobile Prefabs: 4
- PC Prefabs: 4
- Unity 6:
- URP Prefabs: 4
Vertex Count: 7,614
Triangle Count: 12,778
Number of Textures: 6
Texture Resolutions: 2048x2048
Number of Materials:
- Unity 2022:
- Mobile Shaders: 4
- PC Shaders: 4
- Unity 6:
- URP Shaders: 4
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.58f2 | Not listed | Compatible | Not listed | Compatible |
| 2021.3.11f1 | Compatible | Not listed | Not listed | Compatible |
Development Render Pipeline: Built-In (Unity 2022), URP(Unity 6)
Custom Shaders: No
You will be able to easily convert materials to other Render Pipelines standard shaders!
Please Note:
After conversion to URP/SRP/HDRP you will have to re-enable alpha clipping for materials!
As listed on the Asset Store.