Ambient Occlusion Vertex Baking View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.20 or later
Package size
50 KB
Files
8
Favorites
30
Views in the past week
13

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$9.99 on

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Ambient Occlusion Vertex Baking

by Steven Craeynest (opens in new tab)

1 rating, too few to average

Price $9.99

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Price history

Last 6 months

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Price history for Ambient Occlusion Vertex Baking, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Ambient Occlusion Vertex Baking screenshot 1

Ambient Occlusion Vertex Baking screenshot 1

About this asset

Calculates ambient occlusion (AO) for any mesh and stores it in the meshes vertex colors.

- Easy to use

- Fast

- Choose what vertex channel to use (RGBA)

- Easy to tweak the range and strength

As the AO is stored per vertex, the accuracy of the result depend on the meshes' vertex count and triangles layout.

If more precission is needed, The Ambient Occlusion Texture Generator might be better suited.

If you have any questions or feature suggestion, feel free to contact me at [email protected]

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2020.3.20f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.