Character Boom View on Asset Store (opens in new tab)

Package details

Latest version
3.1.0
Last updated
First released
Unity version
2021.3.6 or later
Package size
30.4 MB
Files
539
Favorites
348
Views in the past week
48

Price tracking

Last checked
Tracked since
Lowest recorded
$3.60 on

Keywords

Character Boom

by OnlyNew Studio (opens in new tab)

5.0 / 5 · 3 ratings

Ratings by stars
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5 stars 3
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Character Boom is not only a set of anime art assets but also a framework that can be used to generate unlimited number of Characters.

Price $59.98

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Character Boom, 6 months Current $59.98; lowest $3.60; highest $59.98 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 3.1.0 released 25 May 2026 v3.1.0

Asset preview

1 / 9

Character Boom screenshot 1

Character Boom screenshot 1

About this asset

🍀 Features:

  • Generate an unlimited number of characters with just one click.
  • No coding necessary.
  • Each sprite is swapable. You can use these sprites to create a wide range of different characters.
  • Each color of each piece of sprite can be customized precisely.
  • Now you can change the length and width of limbs, and body size. This feature requires Body Proportions. If you have Character Boom, you can get it at 50% off.
  • The positions of the eyes, nose, mouth, and eyebrows can be flexibly adjusted.
  • The eyes are turnable and blinkable. The hair can flow.
  • ScriptableObject workflow : You can easily adjust colors, pose, facial features and save data. There are many tools to help you focus on creating games. Find it in Technical details.
  • All prefabs are ready to be animated.
  • Each sprite was drawn on 4096x4096 high resolution canvas.
  • Each sprite in SpriteLibrary has been skinned to match the Character Boom Sketelon.
  • The number of vertices of meshes is optimized.
  • 8 tutorial scenes.

🔨 Tools:

Here are some GIF animations showing their usage.

  • SetMatColor : A component used to set color and material of SpriteRenderer.
  • ColorSetter : A component used for managing SetMatColor components and for saving/loading colors.
  • RandomAssetSetter : Generate characters Randomly and batchly.
  • FaceControl : Customize facial features.
  • PoseSaver : Save and load pose of character.
  • SpriteLibraryLabelSaver : Save and load labels of SpriteLibrary component.
  • BrightnessManager : BrightnessManager is a component used to adjust brightness of character.
  • Gray To Color Shader:These shaders can change gray sprites into target color sprites. It can control color precisely. What you get is what you set.

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🎨Art Assets:

  • 196 sprites with their own 2th textures and 3th textures(The count is based on sprite library. A few sprites are left blank to make switching characters easier.)
  • There are mainly 4 PSB files with 54 layers each. Each file has its 2 secondary textures.

The following way of counting is reconmended:

  • 60 prefabs
  • 60 color presets
  • 9 pose presets
  • 4 hair cut suit
  • 4 cloth suits
  • 4 weapons
  • 1 base skin
  • 2 expressions
  • Unlimited of characters that can be generated.☢️☠️

Requirements:

Unity 2D Sprite

Unity 2D Animation

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Website

email:

[email protected]

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f1 Compatible Compatible Compatible
2021.3.6f1 Compatible Compatible Compatible

As listed on the Asset Store.