Erebus - Ray Traced AO & Shadows (with SDFs) View on Asset Store (opens in new tab)

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Latest version
1.0.8
Last updated
First released
Unity version
2021.2.16 or later
Package size
44.1 MB
Files
683
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194
Views in the past week
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Erebus - Ray Traced AO & Shadows (with SDFs)

by Christian Kahler (opens in new tab)

4.6 / 5 · 5 ratings

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  • Price drop

Advanced Dynamic Occlusion and Soft Shadow Raytracing using Distance Fields!

Discount -100% Previous price $89.99 Price Free

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Price history

Last 6 months

USD
Price history for Erebus - Ray Traced AO & Shadows (with SDFs), 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Erebus - Ray Traced AO & Shadows (with SDFs) screenshot 1

Erebus - Ray Traced AO & Shadows (with SDFs) screenshot 1

About this asset

Next-Gen Graphics with Software Ray-Traced SDF Shadows and Ambient Occlusion!

IMPORTANT NOTICE:

Due to the temporary unavailability of our lead developer Mike, we are currently operating with limited capacity for product maintenance and updates. To reflect this temporary reduction in service, we have adjusted our pricing. We might restore regular pricing once we can resume our standard development schedule and provide more frequent updates.

Support: Discord

Documentation: Here

Simple HDRP Demo:

Vulkan Demo

DX12 Demo

Mac Demo

Still no proper Unity6 support! (WIP)

Features:

- Full Dynamic Soft Shadow Tracing System (based on SDFs)

- Full Dynamic AO System (based on SDFs)

- Built-In, HDRP & URP Support

- Deferred and Forward Rendering Support

- Erebus Forward Shaders included

- Contact Shadows for all Directional Lights (Built-In, HDRP & URP)

- All Light Types Supported (Directional-, Point- and Spot Lights)

- More Efficient than Unity Shadows

- All meshes can be automatically converted to SDF Voxel Data

- MeshToSDF Editor & Batch Tool

- Highly Customizable

- Windows, Mac and Linux Support

- WebGL is not supported (because Compute Shaders don't work with WebGL)

- Mobile Devices not tested yet

- DX11, Vulkan and Metal are supported

- Top Quality Asset

- Fast and Dynamic

- TAA support

TODOs:

- Proper Unity6 support

- Proper DX12 support

- VR support (WIP)

- Support for Skinned Meshes and Vertex-Deformed Meshes

Thanks to everyone who is supporting us! You made this possible!

Special thanks to ArchVizPRO who permitted us to use their great assets in our screenshots!

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.2.16f1 Compatible Compatible Compatible

This asset does not support WebGL, because compute shaders are not supported by WebGL. We might make a WebGPU version at some point.

Mobile devices, that support Vulkan or Metal, could work, but it's not tested enough to guarantee any support for these devices.

DX12 was tested but is still too unstable to support it.

DX11, Vulkan and Metal were tested on different machines and worked.

As listed on the Asset Store.