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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2020.3.40 or later
- Package size
- 263.7 MB
- Files
- 60
- Favorites
- 357
- Views in the past week
- 74
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Keywords
FPS Assault Rifle - Sci-Fi weapon edition
- Price drop
This is an excellent model suitable for mobile games as well as for PC FPS shooter. Demo asset*
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Price history
Last 6 months
USDAsset preview
1 / 5
FPS Assault Rifle - Sci-Fi weapon edition screenshot 1
About this asset
Weapons made with special care, professional modelers, specifically for use in the first-person game.
Modified in Sci-Fi style model of the FN Scar-l. Includes scope, extra grip, laser pointer and nato magazine.
(Includes demo scene and weapon animations)
From the publisher's Asset Store listing.
Technical details
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- The kit includes a weapon animator and animations of the weapon itself, so you can quickly connect the weapon and use it.
- The weapon can be modified: there are several picatinny bars, a detachable magazine and a scope.
- The weapon prefab already has and configured positions for all kinds of dodges!
- The shader supports applying any of your camouflage. (The albedo alpha has a mask for it)
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- Textures are not compressed, in resolutions up to 2048. But created so that even in a small size looked good.
- Approximate number of vertices - 12 000
- 5 prefabs: Scar-L, scope, grip, laser pointer, magazine.
- There is a rig and 3 animations:
1. Idle
2. Shot
3. Reloading
- All elements support 3 LOD groups.
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Support mail: [email protected]
Important notes:
- You need to create new High Definition Render Pipeline (HDRP 7.5.1) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.
- The demo video and screenshots show the work of HDRP pipeline.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2020.3.40f1 | Not listed | Not listed | Compatible |
Only HDRP pipeline is supported at the moment. Other conveyors will not work with shaders.
As listed on the Asset Store.