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Package details
- Latest version
- 3.4
- Last updated
- First released
- Unity version
- 2021.3.18 or later
- Package size
- 67.1 MB
- Files
- 166
- Favorites
- 62
- Views in the past week
- 28
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $6.99 on
Keywords
Simple Scope Shader
- Price drop
Simple Scope Shader provides a realistic and easy to use solution for reflex sights and zoomed scopes, that can quickly be customized to suit your needs.
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Price history
Last 6 months
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Simple Scope Shader screenshot 1
About this asset
🎯 Simple Scope Shader provides a realistic and easy-to-use solution for reflex sights and zoomed scopes, that can quickly be customized to suit your needs.
✅ Demo
Check out the WebGL Demo 🌐⬅️
✨ Features
- Create zoomed scopes and reflex sights
- Customizable scope reticles with up to 10 layers
- Glowing reticle with adjustable color
- Rotating reticles for a sci-fi look
- Pixel-perfect zoomed scopes (dual render setup, uses an additional camera)
- Realistic Parallax/Depth effect for perfect aim
- Adjustable depth and parallax effect
- Completely customizable and implemented using Shader Graph
- URP, HDRP and Built-In support
- Full VR support
✨ Including 100+ Textures:
- 17 reticles
- 88 reticle layers
✨ 3 Included 3D Models:
- Stylized assault rifle (MCX 32)
- Stylized holographic/reflex sight
- Stylized scope (Z 400)
✅ Two fully customizable Shader Graphs:
- Zoomed scope shader
- Reflex sight shader
From the publisher's Asset Store listing.
Technical details
ℹ️ Additional Information
The zoomed scopes use an additional camera to render the scene with the specified zoom. On low-end hardware, this can lead to degraded performance.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.18f1 | Compatible | Compatible | Compatible | Compatible |
- HDRP only: Zoomed scopes currently don't support displaying emissive materials.
- Built-In pipeline: The asset requires Shader Graph package, which is only available starting from Unity 2021.2 in the Built-In pipeline
- The zoomed scope uses a second camera at a reduced resolution to render the scene to the scope. This might have a performance impact on constrained devices or scenarios.
As listed on the Asset Store.