MobileWaterShader_EKV View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2021.3.11 or later
Package size
9.2 MB
Files
45
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118
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MobileWaterShader_EKV

by elekvault (opens in new tab)

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A custom-built water shader with better performance for mobile devices.

Discount -100% Previous price $4.99 Price Free

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Price history

Last 6 months

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Price history for MobileWaterShader_EKV, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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MobileWaterShader_EKV screenshot 1

MobileWaterShader_EKV screenshot 1

About this asset

A custom-built water shader featuring waves and movement effects, cubemap reflection, foam, lots of control and customization, all in a single-pass for a better performance, specially crafted for using on mobile devices. The package includes a demo scene, as seen in the video. Compatible with Built-in Render Pipeline.

From the publisher's Asset Store listing.

Technical details

This custom-built shader gives you control over:

- Lighting: shininess, brightness, attenuation, color tint

- Textures: two overlaying textures with tiling, offset and rotation control

- Waves and flow: bump and movement effects to simulate waves and flowing texture

- Foam (v.1.1): a simple but customizable edge foam effect.

- Cubemap reflection: choose your cubemap and reflection intensity

- Blending modes: if needed for transparency

while maintaining a good performance over mobile devices.

Please refer to the manual included for more detail.

Water_Texture_A, Water_Texture_B and Foam_Texture downloaded from ambientCG.com, licensed under CC0 1.0, please read Third-Party Notices.txt for more detail.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.12f1 Compatible Not listed Not listed
2021.3.11f1 Compatible Not listed Not listed

As listed on the Asset Store.