UniRate - Less battery consumption View on Asset Store (opens in new tab)

Package details

Latest version
3.0.1
Last updated
First released
Unity version
2021.3.30 or later
Package size
174 KB
Files
78
Favorites
25
Views in the past week
8

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UniRate - Less battery consumption

by renan_pace (opens in new tab)

2 ratings, too few to average

An open source plugin to easily manage the application frame rate and rendering interval. Preventing battery power consumption and device heat, especially on mobile platforms.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

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Price history for UniRate - Less battery consumption, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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UniRate - Less battery consumption screenshot 1

UniRate - Less battery consumption screenshot 1

About this asset

It's not desirable to keep your game always running at the highest frame rate, especially on mobile platforms where you can quickly consume a lot of battery power and increase device heat.

To help you solve these problems, UniRate provides you a simple solution to control the update rate, fixed update rate and render interval from everywhere in your code without worrying about multiple requests.

For more details access the GitHub repository.

From the publisher's Asset Store listing.

Technical details

"RateManager" is the main plugin singleton that allows you to control all the rates and intervals, it manages multiples rate/interval requests and apply the best one.

Just access the "RateManager.Instance" by code and it will be automatically created, or create an empty GameObject and attach the "RateManager" component to it.

For more details access the GitHub repository.