This is an advanced Noise Library, Procedural Texture and Terrain Generator for Unity.
Can be used for:
- Generating procedural textures and appropriate bumpmaps
- Heightmaps for Unity Terrain and possibility to calculate lightmapped versions
- Generate Flowmaps and Slopemaps
- Planet maps for TOZ Planet Renderer
- Deformations for mesh objects
- Generate 3d volume textures
- Perlin, Billow, Ridged, Voronoi and many other variations of noise with nearly infinite range
- Saving the generated noise into a NoiseMap (caching)...etc
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