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Package details
- Latest version
- 2.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 612 KB
- Files
- 84
- Favorites
- 11
- Views in the past week
- 14
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- $5.00 on
Keywords
NoiseGen - Procedural Texture Generator
This is an advanced Noise Library, Procedural Texture, Texture3D and Terrain Generator for Unity.
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About this asset
This is an advanced Noise Library, Procedural Texture, Texture3D and Terrain Generator for Unity.
Can be used for:
- Generating procedural textures, normalmaps, flowmaps, texture3d...etc
- Heightmaps for Unity Terrain and possibility to calculate lightmapped versions
- Generate Flowmaps and Slopemaps
- Planet maps for TOZ Planet Renderer
- Deformations for mesh objects
- Generate 3d volume textures
- Perlin, Billow, Ridged, Voronoi and many other variations of noise with nearly infinite range
- Saving the generated noise into a NoiseMap (caching)...etc
From the publisher's Asset Store listing.
Technical details
Generating heightmaps for Unity Terrain and a custom lightmap, Deforming mesh objects, Generating Procedural Textures, FlowMaps, SlopeMaps and BumpMaps, Generating 3d volume textures, Generating nearly infinite noise, using a variety of fast noise generators is possible with this awesome tool.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
Supplied "EXAMPLE" volumetric shaders are for Builtin Renderer only, For other render pipelines, you are supposed to write your own.
As listed on the Asset Store.