Save Instantiated GameObjects

Items, buildings any prefab of your choice that will be instantiated get collected in a list and can be saved and loaded.

Save Binary XOR encrypted data with key change at every save and every save file can have a different key.

Antiduplicate checks at the desired interval for anti-cheat.

  • Save Transform
  • Save GameObject if it is active
  • Save Components if enable
  • Save Floats
  • Save Integers
  • Save Strings
  • Save Bools
  • Save Colors
  • Save Image color
  • Save Material Color
  • Save Tag
  • Save if GameObject Destroyed
  • Save even values of GameObjects that are present in the scene (not instantiated)

Save Slots with scene examples.

Scripts commented to understand what is happening.


Tested with over 500 gameobjects instantiated but you can choose the limit of how many gameobjects to be saved.

Save Slot numbers.

Can be used together with other saving assets.