The asset contains an AudioSource/AudioListener supporting Host/Server which encodes and transmits its source audio to all connected netwoked clients.
Clients can transmit their own AudioSource or Unity Microphone back to Host/Server.
Demos builds:
Windows x64 | macOS | Android/ChromeOS | Linux
(run several clients/instances of the demo; please note that older phones might have performance issues)
Also see up to date documentation
For support please visit forums
Implementation is C# only, but since System.Threading namespace is used, WebGL is currently not supported.
All sources are currently included