AudioStreamNetCode: audio over network

The asset contains an AudioSource/AudioListener supporting Host/Server which encodes and transmits its source audio to all connected netwoked clients.

Clients can transmit their own AudioSource or Unity Microphone back to Host/Server.


Demos builds:

Windows x64 | macOS | Android/ChromeOS | Linux

(run several clients/instances of the demo; please note that older phones might have performance issues)


Also see up to date documentation

For support please visit forums


Implementation is C# only, but since System.Threading namespace is used, WebGL is currently not supported.


All sources are currently included