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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 2020.3.36 or later
- Package size
- 20.6 MB
- Files
- 88
- Favorites
- 257
- Views in the past week
- 24
- Requires
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $10.00 on
Keywords
Dots Mesh Slicer
High performance mesh slicing tool.
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Price history
Last 6 months
USDAsset preview
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Dots Mesh Slicer screenshot 1
About this asset
This package contains high performance mesh slicer tool. It is built to be used as an extension for existing Unity builtin packages (etc. SIMD mathematics, Collections, Jobs and Burst compiler).
The library is developed to fit well with Unity DOTS standards. This includes performance by default, simplicity and most importantly, readability of the code. Driven to take the best HPC# can offer.
This tool uses efficient algorithms for slicing/mesh reading/mesh writing. With the addition of simd/jobs/burst tool manages slice meshes in a fraction of milisecond. This also means that slicing objects will not result in garbage collection (Only exception is Mesh and GameObject instantiation, but API developed that you can easily handle them with pools if wanted).
API is split into three levels that range from artist to programmer. As a result, offers the best of both worlds, easy to use and very powerful in terms of extensibility.
- High level, using Mesh Slicer Monobehaviour component. It consists of two steps, adding component and calling Slice method on manager.
- Medium level, using Mesh Slicer Manager custom Modifiers. That allows extending functionality by implementing specific interfaces.
- Low level, using Slicer helper class. Allows scheduling pure dots mesh slicing jobs. For those who want different implementation or use it in different frameworks.
Note: Each upper level uses a lower level API. Ensuring no circular dependencies, code re-usability and extensibility.
Is DOTS Plus package included with this package?
No, you need to purchase it separately. However, the price of DOTS Mesh Slicer is intentionally lower to account for the need to buy DOTS Plus as well.
Limitations
- Fill/cap mesh generation is currently only convex.
- No mesh separation. As example, slicing letter C vertically will not produce three pieces.
- No skinned mesh slicing support.
Note: These limitations will be removed in future releases.
Support Discord
Demo Ninja
Dependencies
- Tested with Unity 2020.3
- Package com.unity.mathematics
- Package com.unity.collections
- Package com.unity.burst
- Package com.projectdawn.dotsplus
Note: This package depends on other asset store package called Dots Plus. So in order to use this package you need to have Dots Plus purchased too. The reason for this dependency as dots plus provides strong foundation for this package functionality (Price of this package already accounted for Dots Plus price too). For more information about Dots Plus you can check forum.
From the publisher's Asset Store listing.
Technical details
- Low level slice API
- Mesh Slicer API
- Modifiers
- Documentation
- Samples
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2020.3.36f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.