This package contains high performance mesh slicer tool. It is built to be used as an extension for existing Unity builtin packages (etc. SIMD mathematics, Collections, Jobs and Burst compiler).
The library is developed to fit well with Unity DOTS standards. This includes performance by default, simplicity and most importantly, readability of the code. Driven to take the best HPC# can offer.
This tool uses efficient algorithms for slicing/mesh reading/mesh writing. With the addition of simd/jobs/burst tool manages slice meshes in a fraction of milisecond. This also means that slicing objects will not result in garbage collection (Only exception is Mesh and GameObject instantiation, but API developed that you can easily handle them with pools if wanted).
API is split into three levels that range from artist to programmer. As a result, offers the best of both worlds, easy to use and very powerful in terms of extensibility.
Note: Each upper level uses a lower level API. Ensuring no circular dependencies, code re-usability and extensibility.
Is DOTS Plus package included with this package?
No, you need to purchase it separately. However, the price of DOTS Mesh Slicer is intentionally lower to account for the need to buy DOTS Plus as well.
Limitations
Note: These limitations will be removed in future releases.
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Dependencies
Note: This package depends on other asset store package called Dots Plus. So in order to use this package you need to have Dots Plus purchased too. The reason for this dependency as dots plus provides strong foundation for this package functionality (Price of this package already accounted for Dots Plus price too). For more information about Dots Plus you can check forum.