Balustrade Modular System View on Asset Store (opens in new tab)

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Latest version
2.3.1
Last updated
First released
Unity version
6000.0.80 or later
Package size
909.3 MB
Files
303
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Balustrade Modular System

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Price $29.99

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Price history

Last 6 months

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Price history for Balustrade Modular System, 6 months Current $29.99; lowest $29.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 2.3.0 released 18 Aug 2026 v2.3.0 Version 2.3.1 released 20 Oct 2026 v2.3.1

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Balustrade Modular System screenshot 1

Balustrade Modular System screenshot 1

About this asset

Balustrade Modular System

Build complete balustrade systems directly in the Scene View - no manual prefab placement, no tedious alignment. The Balustrade Modular System is an Editor tool that lets you construct, extend, and modify modular balustrades through a guided, snap-based workflow. Just click, preview, and build.

Prefer to test first? A free LITE version is available - see the link at the bottom.

✨ Key Features

- Scene View Construction:

Build balustrades entirely within the Scene View. Direction arrows guide your placement and a real-time ghost preview shows exactly what will be built before you commit.

- Automatic Placement Validation:

The ghost start pillar automatically detects invalid surfaces - slopes, obstacles, or objects that would prevent proper construction. Invalid placements are visually indicated before you even click. When no surface is detected, the pillar automatically snaps to Y0.

- Continue Build Mode:

Extend any existing balustrade from its end pillars. Select a pillar, pick a direction, and keep building - the system seamlessly connects new segments to your existing structure.

- T-Junctions & Branching:

Build branches from middle pillars (M) and corner pillars (C). The tool automatically replaces the pillar with the correct T-junction piece and lets you continue building in a new direction. Works with both the V1 and the V2 variant.

- Corners & Curved Rails:

90° corners and curved rails are fully integrated into the building workflow. Inner and outer arcs are handled automatically depending on your build direction.

- Close Loop:

Connect the end of a balustrade back to an existing pillar to form a closed circuit. The system detects proximity, highlights the connection in green, and replaces pillars with the correct junction type on commit.

- Inner/Outer Arc Swap:

Select a curved rail and click the button that appears above it in the Scene View to mirror it between inner and outer arc orientation. Neighbouring pillars are automatically replaced (M↔C) and re-oriented. Works with all pillar types and both V1 and V2 variants.

- Variant Switching (V1 ↔ V2):

Switch entire balustrades between two visual variants with a single click. Each variant comes with 4 New and 4 Worn texture sets for maximum visual flexibility. V1 and V2 use different pillar sizes and rail lengths - the system recalculates all positions using topology-aware repositioning to keep everything aligned. Works reliably even when rail segments have been deleted.

- Smart Selection & Deletion:

Clicking a rail automatically co-selects its connected pillars for visual clarity. Shift-click to multi-select rails - pillars between them are highlighted automatically. Delete one or multiple rails in a single action; all affected pillars are repaired automatically.

- Pillar Protection:

Pillars cannot be accidentally deleted. The system intercepts delete commands on pillars to prevent broken balustrades.

- Full Undo/Redo:

Every action - including full Continue Build sessions - is grouped into a single undo step. Ctrl+Z reverts the entire operation, not individual pieces.

- Slope Tolerance:

A built-in 1° slope tolerance ensures balustrades are only placed on flat surfaces, maintaining architectural realism.

- Performance-Friendly:

The entire balustrade uses only 3 materials regardless of length or complexity. Combined with Unity's Static Batching, draw calls stay minimal even in large scenes.

🧱 Pillar Types

The system includes five pillar types that are automatically managed during construction:

- End Pillar (E) - Placed at the start and end of every balustrade segment

- Middle Pillar (M) - Connects two rails in a straight line

- T-Junction Pillar (T) - Connects three rails for branching layouts

- Corner Pillar (C) - 90° connection between two rails

- Corner 45° Pillar (C45) - 45° connection between two rails

🎯 Built for Balustrades

Purpose-built for modular balustrade construction - every feature, from snap logic to automatic pillar type management, is designed around how balustrades actually work in architecture.

📦 What's Included

- Complete Editor tool - no runtime dependencies

- Two visual variants (V1 & V2) with all pillar and rail prefabs

- All 12 baluster styles, straight and curved

- 4 pillar tops

- 8 Texture Sets: 4 New (clean) and 4 Worn (weathered) appearances

- All pillar types (End, Middle, T-Junction, Corner, Corner 45°)

- 62 prefabs, each with 3 LOD levels and a collider

- Full Built-In, URP, and HDRP render pipeline support - materials for your active pipeline are assigned automatically on import

🆓 Try Before You Buy

New here? Grab the free LITE version and test the complete editor tool in your own project first - it includes 3 of the 12 baluster styles (one finish, New + Worn) for all three render pipelines: 👉 Balustrade Modular System LITE

***Background Environment by Leartes Studios***

From the publisher's Asset Store listing.

Technical details

🧱 Topology (LOD0 / LOD1 / LOD2)

🔹Balusters (straight | curved)

- Style 1: 3,922 / 1,860 / 257 | 4,373 / 2,042 / 299

- Style 2: 3,418 / 1,612 / 217 | 3,869 / 1,786 / 257

- Style 3: 4,090 / 1,906 / 285 | 4,541 / 2,084 / 320

- Style 4: 3,418 / 1,570 / 212 | 3,869 / 1,755 / 255

- Style 5: 4,426 / 2,074 / 275 | 4,877 / 2,252 / 324

- Style 6: 4,090 / 1,906 / 264 | 4,541 / 2,084 / 305

- Style 7: 3,754 / 1,780 / 239 | 4,205 / 1,950 / 286

- Style 8: 2,214 / 989 / 98 | 2,665 / 1,174 / 139

- Style 9: 3,250 / 1,521 / 195 | 3,701 / 1,706 / 234

- Style 10: 4,426 / 2,116 / 264 | 4,877 / 2,287 / 324

- Style 11: 3,250 / 1,521 / 197 | 3,701 / 1,700 / 240

- Style 12: 2,004 / 760 / 56 | 2,455 / 934 / 76

🔹Pillars V1

- End: 406 / 198 / 36

- Middle and Corner: 342 / 169 / 30

- T-Junction: 278 / 138 / 22

- Corner 45°: 460 / 224 / 41

🔹Pillars V2

- End: 252 / 122 / 20

- Middle and Corner: 236 / 114 / 19

- T-Junction: 220 / 106 / 17

- Corner 45°: 318 / 154 / 26

🔹Tops

- Top 1: 350 / 164 / 25

- Top 2: 390 / 166 / 22

- Top 3: 372 / 178 / 32

- Top 4: 690 / 312 / 55

Baluster counts are the V1 prefabs; their V2 counterparts differ by less than 1%.

🎨 PBR Textures

- 24x BaseColor/Albedo Map (2048x2048) - All Pipelines

- 24x Normal Map (4096x4096) - All Pipelines

- 24x Metallic/Smoothness Map (2048x2048) - URP & Built-In

- 24x Ambient Occlusion Map (2048x2048) - URP & Built-In

- 24x Mask Map (2048x2048) - HDRP

🧩 Materials

- blstrs_new1_MAT

- blstrs_new2_MAT

- blstrs_new3_MAT

- blstrs_new4_MAT

- pillars_new1_MAT

- pillars_new2_MAT

- pillars_new3_MAT

- pillars_new4_MAT

- raitop_new1_MAT

- raitop_new2_MAT

- raitop_new3_MAT

- raitop_new4_MAT

- blstrs_worn1_MAT

- blstrs_worn2_MAT

- blstrs_worn3_MAT

- blstrs_worn4_MAT

- pillars_worn1_MAT

- pillars_worn2_MAT

- pillars_worn3_MAT

- pillars_worn4_MAT

- raitop_worn1_MAT

- raitop_worn2_MAT

- raitop_worn3_MAT

- raitop_worn4_MAT

- GhostPreview_MAT

🧾 Texture Format: PNG

📦 Mesh Format: FBX

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.80f1 Compatible Compatible Compatible

Tested in Unity 6.0 LTS, 6.3 LTS and 6.5 .

As listed on the Asset Store.