Asset Service Bus - Integrated organizing, loading, packaging system View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2021.3.8 or later
Package size
945 KB
Files
50
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16
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2

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Asset Service Bus - Integrated organizing, loading, packaging system

by Arcspark (opens in new tab)

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Intuitive one-stop resource framework. You can use this to find and load resources from anywhere, and it also integrates powerful project structure management and CI/CD tools by the editor extension.

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Price history for Asset Service Bus - Integrated organizing, loading, packaging system, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

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About this asset

Asset Service Bus is a highly integrated game asset management and packaging solution. It provides a complete service from editor import of assets to loading at runtime based on resources pool, then to packaging.

| Documents |

It provides three groups of tools to let developers easily manage their assets:

  1. Project Watcher: An editor extension to project windows to establish and maintain project architecture. Allows developers to formulate the storage rules for a resource: that is, in which folders should assets with a specific name be placed. Asset files with specific names will be automatically classified into folders with specified names when imported(This matching way supports regular expressions!). Project watcher can also automatically build the folder structure in the project according to the configuration.
  2. Asset Manager: An extremely easy-to-use assets loading system. Assets in AssetBundle and other resources folder can be loaded in the same way. You can use the most intuitive way to get resources only by fuzzy search matching of the resource name, without caring about the details of the platform and source. The integrated pooling system also helps to improve your game performance. Both synchronous and asynchronous asset loading methods are well supported.
  3. Package Builder: Parametric package build system via shell script. It can be integrated into various mainstream CI/CD pipeline systems such as Jenkins or Gitlab CI/CD. packaging parameters such as name, version number, platform, etc. are all supported.

If you want to keep up with updates, please follow our GitHub official website.

Contact us here : [email protected].

From the publisher's Asset Store listing.

Technical details

Include the following features:

  • Full source code (well documented). So that developers can expand according to their own project requirements.
  • Provide asset management APIs for different scales
  • Assets are automatically registered and indexed during import, traceable with pre-edited resource tables and manage resources with low overhead.
  • Easy to use. Flexibly load/unload game assets with relative paths or fuzzy matching.
  • Support CI/CD systems.
  • Pool resources to improve performance.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.8f1c1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.