chibi halloween ghost View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.30 or later
Package size
3.3 MB
Files
10
Favorites
9
Views in the past week
4

Price tracking

Last checked
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Lowest recorded
$19.99 on

Keywords

chibi halloween ghost

by DGBros (opens in new tab)

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Make your game spooky but cute! Own a Halloween ghost that can be used for your game!

Price $19.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for chibi halloween ghost, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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chibi halloween ghost video 1 (plays on the Asset Store)

About this asset

Product features:

  • Low poly halloween ghost
  • Toon shader included in this package
  • Animation included (Idle, Float, Peace Sign, Sigh, Attack, Faint, Got Hit, Happy
  • Mouth can be changed to frown and happy
  • Eyes can be closed and opened
  • Eyes can be scripted to blink on intervals
  • Cute ghost for a cute yet spooky game

From the publisher's Asset Store listing.

Technical details

  • There are no required third party software for this product
  • There is already a free toon shader included in this package which will give the model a cute toony look

This ghost model only has:

2,592 vertices

2,473 faces

4,874 tris

File size: 1,871 kb

It contains two (2) textures:

skin

Resolution = 2048 x 2048

File Size = 1,732 kb

PNG Format

emote:

Resolution = 2048 x 2048

File Size = 1.157 kb

PNG Format

There will be two (2) materials which should fit the Textures:

Ghost_Mat which can be used to attach the "skin" Texture

Emotes_Mat which can be used to attach the "emote" Texture

This model also have eight (8) different animations:

Idle

Floating

Peace

Sigh

Happy

Attack

Dead

Hit

There are two toon shaders which are included in this package and they can be found under

1) Assets/Assets - DG_Shader/Toon/Toon_Surface/Outline

This shader can be used to outline the character and can be adjusted in whichever way you feel.

2) Assets/Assets - DG_Shader/Toon/Toon_Surface/Toon_SurfaceChar

This shader can be used to give the character a toony surface

On the model's Skinned Mesh Renderer you may adjust the settings and if it can receive shadows or not. It is recommended to not receive shadows to have a better use of the character's toon shading though it still does work to receive shadows.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.30f1 Compatible Not listed Not listed

As listed on the Asset Store.