Robot Arms I VR

ROBOT ARMS I VR

Also see: ROBOT ARMS II VR !!

  • These arms were optimized for Quest2 performance level and above!
  • The texturing & unwrapping was done on a single material/texture, to prevent further draw calls for mobile VR systems.
  • The wrist, the thumb and the pinky finger do have a special bone, for more human realism. Doesn't feel stiff!

Was tested and works great with the free Unity addon [VRarmsIK], which has till now the best elbow correction system ever invented. And it’s free too! However, I tested these arms with this system and it was an amazing result. The arms are not connected to a “chest” bone, to be able to switch arms in runtime. ;) You can get the Unity VRArmIK system on github: https://github.com/dabeschte/VRArmIK


Details:

  • 1x Material
  • PBR Textures 4k: URP/Built-in