K-Animator View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2020.3.38 or later
Package size
1.4 MB
Files
125
Favorites
12
Views in the past week
2

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$12.99 on

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K-Animator

by Kansus Games Studio (opens in new tab)

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Hassle-free tweening for your projects!

Price $12.99

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Price history

Last 6 months

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Price history for K-Animator, 6 months Current $12.99; lowest $12.99; highest $12.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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K-Animator screenshot 1

K-Animator screenshot 1

About this asset

👉 🎮 Demo | 📄 Documentation |🎬 Videos | 💬 Discord | 📩 Email

K-Animator is a flexible and extensible Unity asset for animating/tweening any game object, be it UI, 2D or a 3D object. Currently the asset can animate four properties of a game object: Position, Rotation, Scale and Fade.

It is possible to specify three types of animations for each of these properties:

  • In animation: Played when the object enters a context.
  • Out animation: Played when the object leaves a context.
  • Idle animation: Plays in loop in a ping-pong fashion.

🕹️ Features🕹️

  • Heavily based on scriptable objects, which means that animations and configurations are stored in their own file, what makes then modular and reusable.
  • Supports any game object type: UI, 2D or 3D.
  • Delegates the actual animation to your favorite third-party tween system. By default, it supports three systems: iTween, LeanTween and DOTween. K-Animator comes bundled with iTween by default.
  • Extremely easy to add support for new Tween Systems. Just implement an adapter to glue the new system to the K-Animator protocol.
  • K-Animator Configuration file: A scriptable object that holds global parameters for the animators of a project, which provides you the ability to switch tween systems, change the global animation speed and show/hide logs.

🕹️ Usage🕹️

To animate a game object with K-Animator, all you need do is:

  1. Add the animator component to the target game object;
  2. Create the desired animation scriptable object and configure its properties;
  3. Drag the scriptable object to the animator component;
  4. Start the animation by calling the animator component’s methods.

>> Check out Kansus Games.

🕹️ Support 🕹️

If you have any comments, questions, or issues, please do not hesitate to email us at [email protected]. We will try to reply and help you as quickly as possible. You can also check the documentation, it will answer most questions.

From the publisher's Asset Store listing.

Technical details

  • Heavily based on scriptable objects
  • UI, 2D or 3D supported
  • Third-party tween system delegation
  • Extremely easy to add support for new Tween Systems
  • Global Configuration file

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2020.3.38f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.