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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2020.3.1 or later
- Package size
- 29.8 MB
- Files
- 55
- Favorites
- 9
- Views in the past week
- 2
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $14.99 on
Keywords
1960s Muscle Car #7 (Fully Featured)
Fully featured and functional vehicle asset themed around the 1960s era
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 13
1960s Muscle Car #7 (Fully Featured) screenshot 1
About this asset
This Asset includes:
-A car model (of .dae type)
-A prefab for the car (1960sMuscleCar7.prefab)
-All the textures for the car (24)
-All the materials for the car (23)
-A demo scene for visual showcasing
Asset Features:
-Fully featured and functional vehicle
-Doors, boot, and bonnet functional
-Rigged suspension
-Detailed and animatable interior
-Detailed engine bay
-Detailed undercarriage
-4 LOD States
-Separate windshield, rear window, and door windows
-Separate windshield wipers
-Separate left and right indicator light Materials
-Separate rear view mirror and door mirror Materials
-Emissive map for dashboard dials
-Normal maps for all lights included
-Light materials already setup with emission
-Multiple interior colors
-Simplified collision mesh
Animatable Interior/Exterior Parts:
-Steering wheel
-Speed, fuel, and temperature dials
-Gear lever (animatable through suspension rig)
-Indicator lever
-Gas, brake, and clutch pedals
-Left and right sun visors
-Rearview mirror
-Windshield wipers
-Engine fan
-Movable seats
Separate body parts:
-Doors, boot, and bonnet
-Bumpers
-Front left and right fenders
-Wheels
-Windshield and rear window
All Texture Details:
512x1024:
-carshadow_TEXTURE.png
1024x1024:
-body_TEXTURE.png, body_NRM.png, trimmings_NRM.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, grill_alpha_NRM.png, grill_TEXTURE.png, grill_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_NRM.png
2048x2048:
-interior_red_TEXTURE.png, interior_brown_TEXTURE.png, interior_blue_TEXTURE.png, interior_light_EMISSIVE.png, interior_NRM.png
All Texture Types:
-Albedo
-Metallic/Specular
-Normal
-Emissive
All LOD Mesh Details: Prefab has 4 LOD States
-LOD_1 (Detail): 43,438 tris
-LOD_2: 28,701 tris
-LOD_3: 14,237 tris
-LOD_4: 8,237 tris
Third-Party file license notices:
-Asset uses 60sMuscleCar#7.dae, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details
-Asset uses body_TEXTURE.png, body_NRM.png, trimmings_NRM.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, grill_alpha_NRM.png, grill_TEXTURE.png, grill_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_NRM.png, interior_red_TEXTURE.png, interior_brown_TEXTURE.png, interior_blue_TEXTURE.png, interior_light_EMISSIVE.png, interior_NRM.png, carshadow_TEXTURE.png; see Textures_license_notice.txt file in package for details
From the publisher's Asset Store listing.
Technical details
Materials use Unity's Standard Shader and can be easily converted to be used in HDRP or URP
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2020.3.1f1 | Compatible | Not listed | Not listed |
Materials use Unity's Standard Shader and can be easily converted to be used in HDRP or URP
As listed on the Asset Store.